Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 812716" data-attributes="member: 5100"><p>Well, I've used similar DR rules to what's in 3.5E since my 1E days so I can't give you any specific examples from my own history. The closest I can give is that I threw in a werewolf that required a gold weapon to harm it without telling the players. Perfectly fair, IMHO.</p><p></p><p>As far as your particular case, I don't think you were in the _wrong_ in this, but I think you could have been more right without giving away too much. Let me explain.</p><p></p><p>There are two bits of knowledge that the player seemed to be assuming.</p><p></p><p>1) Lycanthropes require silver to hit. This is probably fair enough. _Everyone_ in our world knows this, so it's likely that the adventuring types in a fantasy setting would know it.</p><p></p><p>2) Anyone with the Magic Weapon spell is likely to know that part of its properties include overriding the need for silver, etc. weapons. That's going to vary from setting to setting, but it is fair for a player to assume. </p><p></p><p>When the player kept reminding you about the Magic Weapon, it might have been worth a quick aside to him asking him, "You keep saying that. Maybe I'm missing something. Why, exactly, did your character cast that spell?"</p><p></p><p>No doubt, he would have responded with something like, "Because a magic weapon can hit things that need silver weapons to hit them."</p><p></p><p>You respond, "That's not common knowledge. Your character wouldn't _know_ that, but I can see where it makes sense that he would have tried it. I think the best bet for your character would be to watch how his hypothesis plays out."</p><p></p><p>What this approach would have done is to clarify what knowledge the characters could reasonably act upon without "spilling the beans", as it were.</p><p></p><p>As far as the actual rules change goes, I see nothing wrong with it in the least. The only problem is the assumptions the players made.</p></blockquote><p></p>
[QUOTE="Mercule, post: 812716, member: 5100"] Well, I've used similar DR rules to what's in 3.5E since my 1E days so I can't give you any specific examples from my own history. The closest I can give is that I threw in a werewolf that required a gold weapon to harm it without telling the players. Perfectly fair, IMHO. As far as your particular case, I don't think you were in the _wrong_ in this, but I think you could have been more right without giving away too much. Let me explain. There are two bits of knowledge that the player seemed to be assuming. 1) Lycanthropes require silver to hit. This is probably fair enough. _Everyone_ in our world knows this, so it's likely that the adventuring types in a fantasy setting would know it. 2) Anyone with the Magic Weapon spell is likely to know that part of its properties include overriding the need for silver, etc. weapons. That's going to vary from setting to setting, but it is fair for a player to assume. When the player kept reminding you about the Magic Weapon, it might have been worth a quick aside to him asking him, "You keep saying that. Maybe I'm missing something. Why, exactly, did your character cast that spell?" No doubt, he would have responded with something like, "Because a magic weapon can hit things that need silver weapons to hit them." You respond, "That's not common knowledge. Your character wouldn't _know_ that, but I can see where it makes sense that he would have tried it. I think the best bet for your character would be to watch how his hypothesis plays out." What this approach would have done is to clarify what knowledge the characters could reasonably act upon without "spilling the beans", as it were. As far as the actual rules change goes, I see nothing wrong with it in the least. The only problem is the assumptions the players made. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
Top