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Kinda changing rules without telling players.
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<blockquote data-quote="Murrdox" data-source="post: 812881" data-attributes="member: 10131"><p>He DOESN'T know the exact DR of every given foe. That's absurd.</p><p></p><p>HE DOES KNOW however...</p><p></p><p>That DR exists.</p><p>There are different types of DR.</p><p>A high DR can be beaten by a more powerful weapon.</p><p></p><p>HE DOES NOT KNOW</p><p></p><p>That an adult green dragon has DR 10/+1</p><p>A Kyton has DR 15/+2 and takes normal damage from holy weapons.</p><p></p><p>HE MIGHT KNOW</p><p></p><p>That Lycanthropes are vulnerable to silver</p><p>That Vampires need to be staked through the heart</p><p>A crossbow bolt kills a Rakshasa</p><p>Magic can't hurt a Golem</p><p></p><p></p><p>Do you see the difference? The first example is common knowledge. Every adventurer, unless they are completely ignorant of the world they live in, is aware of DR. They know what it is, but they don't know every creature that has it, or the types of things necessary to beat all types of DR. He MIGHT know certain vulnerabilities of certain creatures, and he MIGHT learn a few examples of creatures that have different types of DR. He's not going to know the EXACT DR of ANY creature unless he's had a lot of experience fighting them, or he's been educated by someone who has. If that level 2 fighter had a grandfather who hunted werewolves for a living, you can bet your ass he knows exactly what the DR for a werewolf is.</p><p></p><p></p><p>There's nothing wrong with introducing a creature with a new and unexpected type of DR that works differently than normal DR. No problems there. But if you're going to change how DR works IN GENERAL, then you should inform your players about that.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 812881, member: 10131"] He DOESN'T know the exact DR of every given foe. That's absurd. HE DOES KNOW however... That DR exists. There are different types of DR. A high DR can be beaten by a more powerful weapon. HE DOES NOT KNOW That an adult green dragon has DR 10/+1 A Kyton has DR 15/+2 and takes normal damage from holy weapons. HE MIGHT KNOW That Lycanthropes are vulnerable to silver That Vampires need to be staked through the heart A crossbow bolt kills a Rakshasa Magic can't hurt a Golem Do you see the difference? The first example is common knowledge. Every adventurer, unless they are completely ignorant of the world they live in, is aware of DR. They know what it is, but they don't know every creature that has it, or the types of things necessary to beat all types of DR. He MIGHT know certain vulnerabilities of certain creatures, and he MIGHT learn a few examples of creatures that have different types of DR. He's not going to know the EXACT DR of ANY creature unless he's had a lot of experience fighting them, or he's been educated by someone who has. If that level 2 fighter had a grandfather who hunted werewolves for a living, you can bet your ass he knows exactly what the DR for a werewolf is. There's nothing wrong with introducing a creature with a new and unexpected type of DR that works differently than normal DR. No problems there. But if you're going to change how DR works IN GENERAL, then you should inform your players about that. [/QUOTE]
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