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Kinda changing rules without telling players.
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<blockquote data-quote="D'karr" data-source="post: 813142" data-attributes="member: 336"><p>Doc;</p><p></p><p>First of all you aren't changing any rules that apply to players so you don't have to tell them crap. You can adjust monsters as freely as you want. It's not the player's handbook, do what you want.</p><p></p><p>If you decided from now on that all Lycanthropes shoot freaking laser beams from their head that is well within your world to do. As long as you are consistent with your rulings you can do whatever the hell you want.</p><p></p><p>Before everyone starts getting their panties in a bunch about that, I'd refer everyone to chapter 1 of the DMG. Specifically the sections titled <em>Teaching the Game</em>, <em>Adjudicating</em> and <em>Changing the Rules</em>.</p><p></p><p>It is the Dungeon Master's responsibility to know the rules and also to create the world around the player's. If in Doc's world all lycanthropes shoot laser beams that might very well be a well known fact but then again nobody might have ever seen a laser beam shooting were-rat before. Since the PC's have never had any encounter with the aforementioned creatures all their player knowledge is hollow. Since they also had never heard of them or on what tactics work best on them using a specific type of spell doesn't work. I hope they now understand that lycanthropes can only be harmed with silver weapons.</p><p></p><p>If you decide that all goblins are 3 HD monsters and now they all have 12 HP instead of 4 it doesn't matter if the player's "know" that goblins only have 4 HP. It's irrelevant. In your world goblin's are sturdier. The PC's might or might not know this. It is up to the DM to adjudicate that. Once the PC's learn this fact then keep it consistent. From that point on all goblins should be sturdier and all lycanthropes should shoot laser beams.</p><p></p><p>Doc I agree with you. Just make sure that you are consistent with your rulings and make your descriptions sufficient for the PC's to learn how your world works.</p></blockquote><p></p>
[QUOTE="D'karr, post: 813142, member: 336"] Doc; First of all you aren't changing any rules that apply to players so you don't have to tell them crap. You can adjust monsters as freely as you want. It's not the player's handbook, do what you want. If you decided from now on that all Lycanthropes shoot freaking laser beams from their head that is well within your world to do. As long as you are consistent with your rulings you can do whatever the hell you want. Before everyone starts getting their panties in a bunch about that, I'd refer everyone to chapter 1 of the DMG. Specifically the sections titled [i]Teaching the Game[/i], [i]Adjudicating[/i] and [i]Changing the Rules[/i]. It is the Dungeon Master's responsibility to know the rules and also to create the world around the player's. If in Doc's world all lycanthropes shoot laser beams that might very well be a well known fact but then again nobody might have ever seen a laser beam shooting were-rat before. Since the PC's have never had any encounter with the aforementioned creatures all their player knowledge is hollow. Since they also had never heard of them or on what tactics work best on them using a specific type of spell doesn't work. I hope they now understand that lycanthropes can only be harmed with silver weapons. If you decide that all goblins are 3 HD monsters and now they all have 12 HP instead of 4 it doesn't matter if the player's "know" that goblins only have 4 HP. It's irrelevant. In your world goblin's are sturdier. The PC's might or might not know this. It is up to the DM to adjudicate that. Once the PC's learn this fact then keep it consistent. From that point on all goblins should be sturdier and all lycanthropes should shoot laser beams. Doc I agree with you. Just make sure that you are consistent with your rulings and make your descriptions sufficient for the PC's to learn how your world works. [/QUOTE]
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