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Kinda changing rules without telling players.
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<blockquote data-quote="Brown Jenkin" data-source="post: 813274" data-attributes="member: 2572"><p>Its not about the changes in particular, but rather about agreeing on how much knowlege the characters are assummed to have. As I stated, if you want to play an information rich or information poor campaign both are fine, but both players and DM need to agree that this is the way to play. </p><p></p><p></p><p></p><p>Two points. First is an agreement needs to be reached about how much knowlege the characters should have about things. The second is that this was not just about changing a monster around but by changing the way DR works you are changing the fundemental nature of how magic works. Does magic trump materials or not. Some people think it should, some think it shouldn't, but either way it will change how characters view thier world.</p><p></p><p></p><p></p><p>Yes its your world, but your world requires players to play in it. You can put anything you want in your world , but if no one thinks it is fun qand no-one wants to play what do you have. As a player I won't try to tell the DM how to run his world, but at the same time I expect him to try to make it fun for the players. To be fun all around both the players and DM need to agree on some fundamental aspects of the campaign such as: is it heroic or evil, is it magic rich or poor, is it historical or fantasy, and yes how much knowlege do the characters start with. If I'm not having fun, there is no need to kick me out since I won't be playing anyways.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 813274, member: 2572"] Its not about the changes in particular, but rather about agreeing on how much knowlege the characters are assummed to have. As I stated, if you want to play an information rich or information poor campaign both are fine, but both players and DM need to agree that this is the way to play. Two points. First is an agreement needs to be reached about how much knowlege the characters should have about things. The second is that this was not just about changing a monster around but by changing the way DR works you are changing the fundemental nature of how magic works. Does magic trump materials or not. Some people think it should, some think it shouldn't, but either way it will change how characters view thier world. Yes its your world, but your world requires players to play in it. You can put anything you want in your world , but if no one thinks it is fun qand no-one wants to play what do you have. As a player I won't try to tell the DM how to run his world, but at the same time I expect him to try to make it fun for the players. To be fun all around both the players and DM need to agree on some fundamental aspects of the campaign such as: is it heroic or evil, is it magic rich or poor, is it historical or fantasy, and yes how much knowlege do the characters start with. If I'm not having fun, there is no need to kick me out since I won't be playing anyways. [/QUOTE]
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Kinda changing rules without telling players.
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