Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tburdett" data-source="post: 813602" data-attributes="member: 4714"><p>You do not really seem interested in what we have to say, or whether or not we agree with you. You have merely stated your inflexible position for others to see. Regardless of that, here is my supporting evidence and opinion.</p><p></p><p>PC's do not spend the 16 - 100 years prior to starting their adventuring career in a vacuum. One can only assume that during this time they learn a bit about the world around them.</p><p></p><p>Most primitive cultures, and I think that the large majority of D&D cultures could be classified as primitive, develop and cultivate a vast amount of information about the world around them.</p><p></p><p>They know what plants and animals are dangerous, and they learn how to deal with, and limit, those dangers. Their continued survival depends upon this.</p><p></p><p>They learn which plants and animals are edible, and what methods are most effective in hunting or gathering those foods. Again, their continued survival depends upon this.</p><p></p><p>To propose that a population lives in ignorance of those dangers that exist within their proximity is absurd. Any such population would be decimated in a very short period of time. If that is one of the planned occurances for your campaign, great, otherwise, your reasoning is flawed.</p><p></p><p>Your position, that because the PC's are low level they know next to nothing about the world in which they live in is ridiculous. Any being that could not learn to recognize the dangers around itself would die early in life and not make it to adulthood.</p><p></p><p>The behaviors, habits, and physical description of every creature listed as 'common' in the MM, that lived within the geographic region where the PC's grew up, would be generally known. This information would pass from generation to generation as a survival mechanism.</p><p></p><p>You could argue that the general populous of the more civilized areas would have less knowledge of these creatures, but much as children in our generally civilized and urban world generally know about lions, elephants, snakes, tigers, bears, and other dangerous creatures, these people would have more 'second hand' knowledge of those 'common' creatures in the MM due to the availability of books and other sources of information.</p><p></p><p>In the same vein, just as we would know not to hunt an elephant or rhinocerous with a slingshot or wooden club, low level PC's would know not to hunt creatures 'common' to them with weapons that were ineffective. If were-creatures were 'common' to the area where the PC's grew up, or 'common' in general, they would know that silver weapons were required to harm them. Any position to the contrary would be unsupportable.</p><p></p><p>As a player, I would not trust a DM who changed the game rules without letting me know in advance. I expect to play D&D using the D&D rules, unless the DM tells me differently. It is common courtesy to let people know that you are changing the rules to a game, whether that game is D&D or Monopoly.</p><p></p><p>As a DM, I would respect my players enough to let them know, in advance, about any game rules that I was going to change. I would also trust them to keep this knowledge seperate from the actions that their characters take. If there was obvious overlap I would discuss it with the player. It's really that simple.</p><p></p><p>Obviously I am not going to tell them about changes to creatures, as that would serve no good purpose, but the game rules are there to set the playing field, and that playing field should be visible to everyone.</p><p></p><p>I'm don't know you and am not accusing you of this, but I've seen DM's act in a manner similar to yours in the past, and it has always ended up being an ego or power trip issue. They were serving some need for control that they had, at the players expense, and it always ended the game prematurely. Stuff like this isn't 'fun' or 'cool' for the players, it is frustrating at best, and downright infuriating at worst.</p><p></p><p>Reading your replies really reinforces, in my mind, the idea that you do not have any respect or trust for you players. If your game has really reached such an abysmal level, why do you continue?</p></blockquote><p></p>
[QUOTE="tburdett, post: 813602, member: 4714"] You do not really seem interested in what we have to say, or whether or not we agree with you. You have merely stated your inflexible position for others to see. Regardless of that, here is my supporting evidence and opinion. PC's do not spend the 16 - 100 years prior to starting their adventuring career in a vacuum. One can only assume that during this time they learn a bit about the world around them. Most primitive cultures, and I think that the large majority of D&D cultures could be classified as primitive, develop and cultivate a vast amount of information about the world around them. They know what plants and animals are dangerous, and they learn how to deal with, and limit, those dangers. Their continued survival depends upon this. They learn which plants and animals are edible, and what methods are most effective in hunting or gathering those foods. Again, their continued survival depends upon this. To propose that a population lives in ignorance of those dangers that exist within their proximity is absurd. Any such population would be decimated in a very short period of time. If that is one of the planned occurances for your campaign, great, otherwise, your reasoning is flawed. Your position, that because the PC's are low level they know next to nothing about the world in which they live in is ridiculous. Any being that could not learn to recognize the dangers around itself would die early in life and not make it to adulthood. The behaviors, habits, and physical description of every creature listed as 'common' in the MM, that lived within the geographic region where the PC's grew up, would be generally known. This information would pass from generation to generation as a survival mechanism. You could argue that the general populous of the more civilized areas would have less knowledge of these creatures, but much as children in our generally civilized and urban world generally know about lions, elephants, snakes, tigers, bears, and other dangerous creatures, these people would have more 'second hand' knowledge of those 'common' creatures in the MM due to the availability of books and other sources of information. In the same vein, just as we would know not to hunt an elephant or rhinocerous with a slingshot or wooden club, low level PC's would know not to hunt creatures 'common' to them with weapons that were ineffective. If were-creatures were 'common' to the area where the PC's grew up, or 'common' in general, they would know that silver weapons were required to harm them. Any position to the contrary would be unsupportable. As a player, I would not trust a DM who changed the game rules without letting me know in advance. I expect to play D&D using the D&D rules, unless the DM tells me differently. It is common courtesy to let people know that you are changing the rules to a game, whether that game is D&D or Monopoly. As a DM, I would respect my players enough to let them know, in advance, about any game rules that I was going to change. I would also trust them to keep this knowledge seperate from the actions that their characters take. If there was obvious overlap I would discuss it with the player. It's really that simple. Obviously I am not going to tell them about changes to creatures, as that would serve no good purpose, but the game rules are there to set the playing field, and that playing field should be visible to everyone. I'm don't know you and am not accusing you of this, but I've seen DM's act in a manner similar to yours in the past, and it has always ended up being an ego or power trip issue. They were serving some need for control that they had, at the players expense, and it always ended the game prematurely. Stuff like this isn't 'fun' or 'cool' for the players, it is frustrating at best, and downright infuriating at worst. Reading your replies really reinforces, in my mind, the idea that you do not have any respect or trust for you players. If your game has really reached such an abysmal level, why do you continue? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
Top