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Kinda changing rules without telling players.
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<blockquote data-quote="Wolv0rine" data-source="post: 813873" data-attributes="member: 9045"><p>My own personal opinion, I think, is rather simple on this issue. I expect my DM to tell me about the world I'm playing in. If my DM wants to run a Dead Earth world, I want to know -- because I don't want to play in a Dead Earth world, and I'll either wait until the DM runs in another setting, or find another group if possible. If my DM wants to change anything that affects gameplay, I want to know. Do I want to know so I can have every minute piece of stat knowledge at my fingertips? No. Do I want to know so I can have every contingency planned for? No. I want to know so that I can decide if those changes affect my desire to play in that DMs game. Most changes, granted, won't have that affect. But some will, and only I can decide which ones those are.</p><p></p><p>You can change any rules that you want, but the players have to know that something's different, so they can decide if they are okay with that idea. If/when your players figure out the changes you've instituted, they could decide that they really don't like that rule and don't want to play with it, then they'd be justified in being pretty peeved to know you never even told them there <strong>was</strong> a change to begin with. Telling that there's a change, even telling them the subject that change affects, is not the same as baring every inner secret to everything, ever. It has nothing to do with them knowing the exact DR on anything, or knowing how to beat anything. It has to do with a player having a say in the game he's playing in. It's an interpersonal moral issue, not a question of what the DM gets to do. </p><p></p><p>It's akin to walking into someone's house you've just met, and having them suddenly begin screaming at you for having not taken off your shoes when they never gave any indication or implication that this was even an issue.</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 813873, member: 9045"] My own personal opinion, I think, is rather simple on this issue. I expect my DM to tell me about the world I'm playing in. If my DM wants to run a Dead Earth world, I want to know -- because I don't want to play in a Dead Earth world, and I'll either wait until the DM runs in another setting, or find another group if possible. If my DM wants to change anything that affects gameplay, I want to know. Do I want to know so I can have every minute piece of stat knowledge at my fingertips? No. Do I want to know so I can have every contingency planned for? No. I want to know so that I can decide if those changes affect my desire to play in that DMs game. Most changes, granted, won't have that affect. But some will, and only I can decide which ones those are. You can change any rules that you want, but the players have to know that something's different, so they can decide if they are okay with that idea. If/when your players figure out the changes you've instituted, they could decide that they really don't like that rule and don't want to play with it, then they'd be justified in being pretty peeved to know you never even told them there [b]was[/b] a change to begin with. Telling that there's a change, even telling them the subject that change affects, is not the same as baring every inner secret to everything, ever. It has nothing to do with them knowing the exact DR on anything, or knowing how to beat anything. It has to do with a player having a say in the game he's playing in. It's an interpersonal moral issue, not a question of what the DM gets to do. It's akin to walking into someone's house you've just met, and having them suddenly begin screaming at you for having not taken off your shoes when they never gave any indication or implication that this was even an issue. [/QUOTE]
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