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Kinda changing rules without telling players.
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<blockquote data-quote="Wolv0rine" data-source="post: 814245" data-attributes="member: 9045"><p>What he changed was the way that DR works <u>in general</u>. And that extends much farther than 1 encounter with some wererats. It does affect that encounter, yes, but the encounter isn't what would tick me off if I were his player. It's a basic rule alteration that I wasn't told would be used. It'll affect my character in some way, so I should have a say in, or at least the knowledge of, the change.</p><p></p><p></p><p></p><p>I never said anything at all about what the <strong>characters</strong> know, I'm talking about the players - those folk who sit at the table, roll dice, and try to have a good time. The characters know what they know - he gave 'em a check and they didn't heed the warning. Tough nuggies on them. But the players, they should have known that there was a change, and what area of the game they are playing it affects. Otherwise you're just blindsiding your players, stonewalling them and making them belittled and ignored (when they ask a direct question and get no direct response, which doesn't mean you reveal all, just that you address the question in some way), and in the end can cause insult and friction (which is what started this thread in the first place).</p><p></p><p>If my DM came out of nowhere and decided that all evil creatures could emit an aura of negative energy (thus level draining in an area affect radius centered upon himself), that could be very interesting as a player to run up against. On the other hand if I hadn't been given any indication that any such draqstic changes were going into effect in this game, I'd be d@mned upset to have it sprung on me. And more than doubly so if I asked about it, and was ignored, then the DM got upset at me about it. That's just rude on a general scale, which goes beyond how you run your game.</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 814245, member: 9045"] What he changed was the way that DR works [u]in general[/u]. And that extends much farther than 1 encounter with some wererats. It does affect that encounter, yes, but the encounter isn't what would tick me off if I were his player. It's a basic rule alteration that I wasn't told would be used. It'll affect my character in some way, so I should have a say in, or at least the knowledge of, the change. I never said anything at all about what the [b]characters[/b] know, I'm talking about the players - those folk who sit at the table, roll dice, and try to have a good time. The characters know what they know - he gave 'em a check and they didn't heed the warning. Tough nuggies on them. But the players, they should have known that there was a change, and what area of the game they are playing it affects. Otherwise you're just blindsiding your players, stonewalling them and making them belittled and ignored (when they ask a direct question and get no direct response, which doesn't mean you reveal all, just that you address the question in some way), and in the end can cause insult and friction (which is what started this thread in the first place). If my DM came out of nowhere and decided that all evil creatures could emit an aura of negative energy (thus level draining in an area affect radius centered upon himself), that could be very interesting as a player to run up against. On the other hand if I hadn't been given any indication that any such draqstic changes were going into effect in this game, I'd be d@mned upset to have it sprung on me. And more than doubly so if I asked about it, and was ignored, then the DM got upset at me about it. That's just rude on a general scale, which goes beyond how you run your game. [/QUOTE]
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