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Kinda changing rules without telling players.
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<blockquote data-quote="Chacal" data-source="post: 814277" data-attributes="member: 1349"><p>This, IMO, is meta gaming. The existence of a game mechanics is unknown to the characters. </p><p>He specified that it was a new campaign and newbie PCs with no previous experience with lycanthropes (or creatures with DR ?).</p><p>They had no reason to react on a game mechanics basis.</p><p>As for MW (or GMW) loosing value, it might only bother me if a sorcerer planned to select it as a known spell.</p><p>it's still useful for/against sundering attempts, and gives some bonuses.</p><p>I disagree about " a PC should know every implications of its spell use", and I'd never consider that every time a 1st lvl cleric learns "bless" he's given a notice with "- Usefull against rakshasa" for instance. The sames goes for not having the knowledge "MW helps beating any DR that can be beaten with special materials".</p><p>Chacal</p><p>BTW, I didn't post the second quote in your post.</p></blockquote><p></p>
[QUOTE="Chacal, post: 814277, member: 1349"] This, IMO, is meta gaming. The existence of a game mechanics is unknown to the characters. He specified that it was a new campaign and newbie PCs with no previous experience with lycanthropes (or creatures with DR ?). They had no reason to react on a game mechanics basis. As for MW (or GMW) loosing value, it might only bother me if a sorcerer planned to select it as a known spell. it's still useful for/against sundering attempts, and gives some bonuses. I disagree about " a PC should know every implications of its spell use", and I'd never consider that every time a 1st lvl cleric learns "bless" he's given a notice with "- Usefull against rakshasa" for instance. The sames goes for not having the knowledge "MW helps beating any DR that can be beaten with special materials". Chacal BTW, I didn't post the second quote in your post. [/QUOTE]
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Kinda changing rules without telling players.
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