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Kinda changing rules without telling players.
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<blockquote data-quote="S'mon" data-source="post: 814356" data-attributes="member: 463"><p>Yep, seems fine to me.</p><p></p><p>Re Sorcerer PCs choosing spells, if the effects listed in the PHB are to be changed, the Sorcerer player should be informed. If they've already taken the spell they should be allowed to choose another (I did this when I altered Haste IMC).</p><p></p><p>A change in effects outside the PHB description does not require the player to be informed, unless it's ret-conning an existing 'campaign truth' or something the Sorcerer *PC* would know about.</p><p></p><p>I am a bit surprised at the widespread view that players should (or can) be omniscient rules-wise and that they can (or should) separate their encyclopedic rules knowledge from their PCs' in-game knowledge. The DR/vulnerability rules aren't really in the PHB and I see no reason why a player ought to have more than the vaguest knowledge of them.</p><p></p><p>Of course in a world where lycanthropes are ten a penny, logically the PCs would know how to fight them. But it's the GM's decision whether that's the case in his world, NOT the player's!</p></blockquote><p></p>
[QUOTE="S'mon, post: 814356, member: 463"] Yep, seems fine to me. Re Sorcerer PCs choosing spells, if the effects listed in the PHB are to be changed, the Sorcerer player should be informed. If they've already taken the spell they should be allowed to choose another (I did this when I altered Haste IMC). A change in effects outside the PHB description does not require the player to be informed, unless it's ret-conning an existing 'campaign truth' or something the Sorcerer *PC* would know about. I am a bit surprised at the widespread view that players should (or can) be omniscient rules-wise and that they can (or should) separate their encyclopedic rules knowledge from their PCs' in-game knowledge. The DR/vulnerability rules aren't really in the PHB and I see no reason why a player ought to have more than the vaguest knowledge of them. Of course in a world where lycanthropes are ten a penny, logically the PCs would know how to fight them. But it's the GM's decision whether that's the case in his world, NOT the player's! [/QUOTE]
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