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Kinda changing rules without telling players.
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<blockquote data-quote="Taren Seeker" data-source="post: 815178" data-attributes="member: 615"><p>S'mon, as several people have pointed out to you and DocM himself admitted, his change to the DR rules apply to EVERYTHING, not just lycanthropes. I don't know why you keep posting that.</p><p></p><p>So yes, DR wrt special materials is a basic ground rule, one that's probably well known in a standard-magic D&D world. If PC's know that some creatures can only be hurt with special weapons like silver then knowing that a common 1st level spell will not help to overcome that should be an easier check, or just granted knowledge.</p><p></p><p>DocM, you keep pounding the pulpit that anything in the DMG is out of the province of the PC's and players. So does that mean that the PC's in your world don't know that they can spot creatures at long distances (since the -1 per 10' rule is in the PHB), don't know how to listen for invisible creatures, set up an ambush, what racial variants are, what NPC's are capable of (experts, commoners and the like), what the effects of extreme environments are, how long it will take to craft that +1 longsword, etc? If you decide to allow a player to take Loremaster, do you let them to look up what the abilities are and decide if it's something they want to do, or do you tell them what their class abilities are after they take it? </p><p></p><p>There's a LOT of overlap in these two books. The DMG is not an exclusive book of rules & info for yourself only; it's a book that helps you communicate its content to your players. Your PC's have lived in your world for 15-20 years, so treat them like it. Tell them what they should know, rather than call them cheaters for assuming.</p><p></p><p>You've mentioned how much you dislike being called names in this thread, but think about how your players feel when they're called cheaters for trying to follow what they think are the rules.</p><p></p><p>That being said, I also can't believe that I've been sucked into this thread. I will most likely regret it.</p></blockquote><p></p>
[QUOTE="Taren Seeker, post: 815178, member: 615"] S'mon, as several people have pointed out to you and DocM himself admitted, his change to the DR rules apply to EVERYTHING, not just lycanthropes. I don't know why you keep posting that. So yes, DR wrt special materials is a basic ground rule, one that's probably well known in a standard-magic D&D world. If PC's know that some creatures can only be hurt with special weapons like silver then knowing that a common 1st level spell will not help to overcome that should be an easier check, or just granted knowledge. DocM, you keep pounding the pulpit that anything in the DMG is out of the province of the PC's and players. So does that mean that the PC's in your world don't know that they can spot creatures at long distances (since the -1 per 10' rule is in the PHB), don't know how to listen for invisible creatures, set up an ambush, what racial variants are, what NPC's are capable of (experts, commoners and the like), what the effects of extreme environments are, how long it will take to craft that +1 longsword, etc? If you decide to allow a player to take Loremaster, do you let them to look up what the abilities are and decide if it's something they want to do, or do you tell them what their class abilities are after they take it? There's a LOT of overlap in these two books. The DMG is not an exclusive book of rules & info for yourself only; it's a book that helps you communicate its content to your players. Your PC's have lived in your world for 15-20 years, so treat them like it. Tell them what they should know, rather than call them cheaters for assuming. You've mentioned how much you dislike being called names in this thread, but think about how your players feel when they're called cheaters for trying to follow what they think are the rules. That being said, I also can't believe that I've been sucked into this thread. I will most likely regret it. [/QUOTE]
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