Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JacktheRabbit" data-source="post: 815331" data-attributes="member: 525"><p>I fully expect my players to only act on specific knowledge their character would know. That is the only expectation. When the battle started I did not call them were-rats. I described them as humans that took on a ratlike appearance. That right there tells you none of the players have encountered these before this battle. It even tells you that none of them have heard much if anything about this creature or I would have told them more than just the basic description.</p><p></p><p>It is a standing rule in my game. Take me literal when I tell you thinks and never assume anything. If I do not say it then you do not know it. This carries over to many things. The first time they encounter a troll as opposed to say a ogre they are going to have no reason to suddenly think to use fire. When they attack the troll and see the injuries rapidly healing in front of them I will give them a chance to make a skill roll to see if they have heard anything of these monsters before.</p><p></p><p>Doing things this way makes skills much more important both in and out of combat.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 815331, member: 525"] I fully expect my players to only act on specific knowledge their character would know. That is the only expectation. When the battle started I did not call them were-rats. I described them as humans that took on a ratlike appearance. That right there tells you none of the players have encountered these before this battle. It even tells you that none of them have heard much if anything about this creature or I would have told them more than just the basic description. It is a standing rule in my game. Take me literal when I tell you thinks and never assume anything. If I do not say it then you do not know it. This carries over to many things. The first time they encounter a troll as opposed to say a ogre they are going to have no reason to suddenly think to use fire. When they attack the troll and see the injuries rapidly healing in front of them I will give them a chance to make a skill roll to see if they have heard anything of these monsters before. Doing things this way makes skills much more important both in and out of combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
Top