Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WisdomLikeSilence" data-source="post: 816203" data-attributes="member: 3676"><p><strong>Re: Re: Feel the love!</strong></p><p></p><p></p><p></p><p>Then I understand your annoyance with the player. </p><p></p><p>The thing is, though, that I also understand how the player might be frustrated. </p><p></p><p>I'm not going to address what *characters* can be expected to know. That's something that will vary considerably campaign to campaign, and I don't think it's the important part here.</p><p></p><p>*Players* can and occasionally do know the rules extremely well. I've certainly played in campaigns where some of the players knew the rules better than the DM. These rules set the shared world of the game. Fundamentally, they're what makes the game feel fair.</p><p></p><p>As a player, if I saw a spell being applied incorrectly, I would be concerned and likely say something. I might wonder if the DM really understood how the rule was supposed to work (let's face it, DM's do make mistakes). I'd probably remind him what I'd cast. And I'd be confused and annoyed if I felt like he'd changed the rules with no warning.</p><p></p><p>It's not that I think you were wrong to change the rule. It's that I think you would have gotten a better response from your player if you'd communicated your intentions more clearly.</p><p></p><p>Although I'd be frustrated with a DM who arbitrarily changed the rules, I'd be perfectly happy with one who said something like:</p><p></p><p>"Hey, I think we've gotten a little hidebound in the past, and we're starting to rely on out-of-game knowledge too much. I'm going to modify rules a little bit, and mix up the standard monsters. Hopefully this will help us recapture the feeling of excitement and exploration new adventurers should have. I'll be keeping things balanced, but don't be surprised if not all your spells work exactly the way you think they will, or if creatures aren't what you expect."</p><p></p><p>That way, when my spell didn't work as expected, I'd start thinking, "Oh, this must be one of the world changes he mentioned. Better pay attention to the DM's description and try to figure out what's going on." Instead of thinking "Hey, he does know I cast magic weapon, right? Does he know how it affects DR? Maybe I should remind him again..."</p><p></p><p>I don't think this is a huge incident, but you might want to explain a little more of your rules philosophy to your players. It could save a lot of frustration and annoyance all the way around.</p><p></p><p>-WLS</p></blockquote><p></p>
[QUOTE="WisdomLikeSilence, post: 816203, member: 3676"] [b]Re: Re: Feel the love![/b] Then I understand your annoyance with the player. The thing is, though, that I also understand how the player might be frustrated. I'm not going to address what *characters* can be expected to know. That's something that will vary considerably campaign to campaign, and I don't think it's the important part here. *Players* can and occasionally do know the rules extremely well. I've certainly played in campaigns where some of the players knew the rules better than the DM. These rules set the shared world of the game. Fundamentally, they're what makes the game feel fair. As a player, if I saw a spell being applied incorrectly, I would be concerned and likely say something. I might wonder if the DM really understood how the rule was supposed to work (let's face it, DM's do make mistakes). I'd probably remind him what I'd cast. And I'd be confused and annoyed if I felt like he'd changed the rules with no warning. It's not that I think you were wrong to change the rule. It's that I think you would have gotten a better response from your player if you'd communicated your intentions more clearly. Although I'd be frustrated with a DM who arbitrarily changed the rules, I'd be perfectly happy with one who said something like: "Hey, I think we've gotten a little hidebound in the past, and we're starting to rely on out-of-game knowledge too much. I'm going to modify rules a little bit, and mix up the standard monsters. Hopefully this will help us recapture the feeling of excitement and exploration new adventurers should have. I'll be keeping things balanced, but don't be surprised if not all your spells work exactly the way you think they will, or if creatures aren't what you expect." That way, when my spell didn't work as expected, I'd start thinking, "Oh, this must be one of the world changes he mentioned. Better pay attention to the DM's description and try to figure out what's going on." Instead of thinking "Hey, he does know I cast magic weapon, right? Does he know how it affects DR? Maybe I should remind him again..." I don't think this is a huge incident, but you might want to explain a little more of your rules philosophy to your players. It could save a lot of frustration and annoyance all the way around. -WLS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
Top