Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tsyr" data-source="post: 816778" data-attributes="member: 354"><p>You're missing the point of my post, though I'm going to respond (In a semi-sarcastic fashion) to that first point anyhow...</p><p></p><p>Remember, according to Doc, if the rule is in the DMG, that's all that matters... the player doesn't have any right to know it. At least, that's the impression I've got from his numerous comments of "All players have a need to know is in the PHB" and similar. Forgive me if I've mis-read those...</p><p></p><p>But on a deeper level, my point is, a certain amount of what one does with his or her character is almost by default meta-gamed... What skills they take at a new level, what feats the take, etc. And what spells they take and memorize. </p><p></p><p>Lemme give an example why I disaprove of this on a deeper level:</p><p></p><p>Say you made a wizard. You're playing, and you're in your first combat... so you cast a ranged damage spell other than magic missle. The DM tells you to make an INT check (????). You do so. You fail the check. The DM rules that your attack spell hit one of your allies instead. Would you be upset? Mind you... I'd like to point out, once again, that this is not a rule in the PHB, so *technicly*, by Doc's arguement, the player doesn't need to know it.</p><p></p><p>I ask because that happened to me about a year ago. Didn't play with that DM again.</p><p></p><p>I'd also like to clarify something: The change itself I don't mind. And in the big scheme of things, even though I don't like it, what Doc did here isn't the end of the world or anything. What I don't like, and where my position stems from, is that the same basic logic can be used to do a lot of things in game. That same way of thinking can lead down a dark path.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 816778, member: 354"] You're missing the point of my post, though I'm going to respond (In a semi-sarcastic fashion) to that first point anyhow... Remember, according to Doc, if the rule is in the DMG, that's all that matters... the player doesn't have any right to know it. At least, that's the impression I've got from his numerous comments of "All players have a need to know is in the PHB" and similar. Forgive me if I've mis-read those... But on a deeper level, my point is, a certain amount of what one does with his or her character is almost by default meta-gamed... What skills they take at a new level, what feats the take, etc. And what spells they take and memorize. Lemme give an example why I disaprove of this on a deeper level: Say you made a wizard. You're playing, and you're in your first combat... so you cast a ranged damage spell other than magic missle. The DM tells you to make an INT check (????). You do so. You fail the check. The DM rules that your attack spell hit one of your allies instead. Would you be upset? Mind you... I'd like to point out, once again, that this is not a rule in the PHB, so *technicly*, by Doc's arguement, the player doesn't need to know it. I ask because that happened to me about a year ago. Didn't play with that DM again. I'd also like to clarify something: The change itself I don't mind. And in the big scheme of things, even though I don't like it, what Doc did here isn't the end of the world or anything. What I don't like, and where my position stems from, is that the same basic logic can be used to do a lot of things in game. That same way of thinking can lead down a dark path. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
Top