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Kinda changing rules without telling players.
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<blockquote data-quote="Forrester" data-source="post: 816925" data-attributes="member: 1279"><p>Baloney. I can see mentioning grand, overarching changes, but twiddling with DR? No freaking way. </p><p></p><p>Looks like you added a little mystery to your campaign, if you ask me, Doc. And that's a good thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Next time they come upon Monster X, they'll be asking themselves whether they can rely on their memorization of the Monster Manual to see them through! Woohoo! </p><p></p><p>Not only did you not make a mistake . . . you made your campaign *better*. (And as a side note, there's nothing more amusing than a munchkin dealing with an unexpected rules change, especially when it has to do with monsters. "But . . but . . you KNOW this is a magic weapon, right? Right? RIGHT??!!" </p><p></p><p>*SLAP*</p><p></p><p>In my opinion, rules changes re monsters are the easiest to justify not telling the party about. If you're going to nerf teleport or haste or whatnot, well, sure, MAYBE the 1st level wizard should know about it. Probably not, but maybe. </p><p></p><p>But monsters . . . well, they come in all shapes and sizes, and most importantly, variants. Who is to say that a particular brand of lycanthrope has 3.5E DR instead of 3E DR? </p><p></p><p>I just threw a True Doppelganger at my party -- just like a regular doppel, except it can change into *any* form, and had regeneration <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. They didn't complain. They just had to kill it twice instead of once.</p></blockquote><p></p>
[QUOTE="Forrester, post: 816925, member: 1279"] Baloney. I can see mentioning grand, overarching changes, but twiddling with DR? No freaking way. Looks like you added a little mystery to your campaign, if you ask me, Doc. And that's a good thing :). Next time they come upon Monster X, they'll be asking themselves whether they can rely on their memorization of the Monster Manual to see them through! Woohoo! Not only did you not make a mistake . . . you made your campaign *better*. (And as a side note, there's nothing more amusing than a munchkin dealing with an unexpected rules change, especially when it has to do with monsters. "But . . but . . you KNOW this is a magic weapon, right? Right? RIGHT??!!" *SLAP* In my opinion, rules changes re monsters are the easiest to justify not telling the party about. If you're going to nerf teleport or haste or whatnot, well, sure, MAYBE the 1st level wizard should know about it. Probably not, but maybe. But monsters . . . well, they come in all shapes and sizes, and most importantly, variants. Who is to say that a particular brand of lycanthrope has 3.5E DR instead of 3E DR? I just threw a True Doppelganger at my party -- just like a regular doppel, except it can change into *any* form, and had regeneration :). They didn't complain. They just had to kill it twice instead of once. [/QUOTE]
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