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<blockquote data-quote="lmbarns" data-source="post: 5904877" data-attributes="member: 6693597"><p>lol The Ipad1 my girlfriend's mom rushed out and bought when they were new didn't even have a USB port, you had to buy an expensive cable from Apple to access your content and no way to access your portable devices like a usb Hard drive.</p><p></p><p></p><p>They changed it on later devices, but that was a really <strong>slimy</strong> tactic on Apple's part, when USB was universal, and dirt cheap. </p><p></p><p></p><p>And as far as accessing your other content on non Apple devices, I haven't used every brand out there but Android and most mobile devices plug directly to your computer via USB, and you can drag/drop files onto your storage card folder or you can access online stuff via wifi. There's probably a migration tool with a user interface if you wanted it for importing apps, which is what I imagine you're talking about Apple having? </p><p></p><p>TBh there's not a lot of difference in mobile apps regardless of what brand and there isn't much difference in touch inputs/gestures anymore. Older android devices couldn't register multiple touches at the same time but they can as of a couple years ago...</p><p></p><p>Apple's app store <strong>is</strong> more successful because they were first to market and have the most content, they also promote apps (free marketing) and are active with quality control, which are parts you could say Google screwed up with the Android store, but with android it's not just Google's app store, there's amazon, nook, etc places that have app stores. Most people/studios making mobile games target both platforms. </p><p></p><p>Also I hate Apple because as an app developer, you have to pay them money for a yearly membership to write software for their platform, you also must write your software on a Mac computer, not just own one.</p></blockquote><p></p>
[QUOTE="lmbarns, post: 5904877, member: 6693597"] lol The Ipad1 my girlfriend's mom rushed out and bought when they were new didn't even have a USB port, you had to buy an expensive cable from Apple to access your content and no way to access your portable devices like a usb Hard drive. They changed it on later devices, but that was a really [B]slimy[/B] tactic on Apple's part, when USB was universal, and dirt cheap. And as far as accessing your other content on non Apple devices, I haven't used every brand out there but Android and most mobile devices plug directly to your computer via USB, and you can drag/drop files onto your storage card folder or you can access online stuff via wifi. There's probably a migration tool with a user interface if you wanted it for importing apps, which is what I imagine you're talking about Apple having? TBh there's not a lot of difference in mobile apps regardless of what brand and there isn't much difference in touch inputs/gestures anymore. Older android devices couldn't register multiple touches at the same time but they can as of a couple years ago... Apple's app store [B]is[/B] more successful because they were first to market and have the most content, they also promote apps (free marketing) and are active with quality control, which are parts you could say Google screwed up with the Android store, but with android it's not just Google's app store, there's amazon, nook, etc places that have app stores. Most people/studios making mobile games target both platforms. Also I hate Apple because as an app developer, you have to pay them money for a yearly membership to write software for their platform, you also must write your software on a Mac computer, not just own one. [/QUOTE]
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