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Kinetic Control
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<blockquote data-quote="Arkhandus" data-source="post: 3604651" data-attributes="member: 13966"><p>Kinetic Control originates in the Epic Level Handbook for 3rd Edition. There was no such power in 2E psionics, and I don't think there's anything equivalent in 3.0 or 3.5 psionics.</p><p></p><p>2nd Edition material is not Open Game Content, so I won't go into much detail.</p><p></p><p>Inertial Barrier is a power in 2E (Psychokinesis discipline, a devotion) and 3E that is similar to what you describe but not quite. It just slows down attacks of various sorts, and softens your impact when falling (and same for any nearby allies). In 2E, it reduces damage from missile attacks but not melee attacks, and slows an enemy for a moment when they enter the area of effect. It also helps against certain special attacks, though it does not specify how well, and slows gasses such that they take longer to enter the area of effect. 3E Inertial Barrier (something like 4th-level IIRC; I think 3.5 makes it 1st-level but changes the effects to just be a copy of Mage Armor in psionic form, really lame in 3.5) instead gives you Damage Reduction and is kinda like a psionic version of Stoneskin, but more utilitarian (the 3.0 version retains the old slowing-down of gasses and reduction of falling damage) at the expense of a lower DR value I think, compared to Stoneskin.</p><p></p><p></p><p>The closest thing to Kinetic Control that I know of is Energy Containment (2E psionic science, aka an advanced power, of the Psychometabolism discipline), the 3E version being Energy Conversion (Energy Adaptation in 3.5), psychometabolic power of 4th or 5th level), which harmlessly absorbs most energy attacks and emits light from the converted energy. There's also a higher-level version in 3E/3.5E, Energy Conversion, which allows you to unleash an energy blast after absorbing some energy attacks.</p><p></p><p>Also, in 3.5 there's a power called Share Pain, Forced, which transfers half the damage you suffer to an opponent nearby, if they fail their saving throw. It's a 3rd-level psion/wilder power in the Expanded Psionics Handbook.</p><p></p><p>Similarly, there's Empathic Feedback in 3.5, a 4th-level power (3rd for psychic warriors) that deals 5 damage (or less) to any opponents who strike you in melee combat, each time they strike you so. But you still take full damage from their attacks (EF just causes the opponents to suffer similar harm).</p><p></p><p>Likewise, there's another 3.5 power (telepath 3, psychic warrior 3) called Empathic Transfer, Hostile. It's a touch attack that transfers up to 50 damage from you to an opponent (that is, damage you've suffered already gets moved to the opponent, removing that damage from your own body). If you spend 6 points to augment the power, it instead affects all foes within 20 feet. Either way there's a Will save involved to let the opponents suffer less damage (transferring less of it from you, basically).</p><p></p><p>There also powers in 3E/3.5 like Claws of the Vampire and Vampiric Blade, which heal you a bit when you deal damage in melee.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3604651, member: 13966"] Kinetic Control originates in the Epic Level Handbook for 3rd Edition. There was no such power in 2E psionics, and I don't think there's anything equivalent in 3.0 or 3.5 psionics. 2nd Edition material is not Open Game Content, so I won't go into much detail. Inertial Barrier is a power in 2E (Psychokinesis discipline, a devotion) and 3E that is similar to what you describe but not quite. It just slows down attacks of various sorts, and softens your impact when falling (and same for any nearby allies). In 2E, it reduces damage from missile attacks but not melee attacks, and slows an enemy for a moment when they enter the area of effect. It also helps against certain special attacks, though it does not specify how well, and slows gasses such that they take longer to enter the area of effect. 3E Inertial Barrier (something like 4th-level IIRC; I think 3.5 makes it 1st-level but changes the effects to just be a copy of Mage Armor in psionic form, really lame in 3.5) instead gives you Damage Reduction and is kinda like a psionic version of Stoneskin, but more utilitarian (the 3.0 version retains the old slowing-down of gasses and reduction of falling damage) at the expense of a lower DR value I think, compared to Stoneskin. The closest thing to Kinetic Control that I know of is Energy Containment (2E psionic science, aka an advanced power, of the Psychometabolism discipline), the 3E version being Energy Conversion (Energy Adaptation in 3.5), psychometabolic power of 4th or 5th level), which harmlessly absorbs most energy attacks and emits light from the converted energy. There's also a higher-level version in 3E/3.5E, Energy Conversion, which allows you to unleash an energy blast after absorbing some energy attacks. Also, in 3.5 there's a power called Share Pain, Forced, which transfers half the damage you suffer to an opponent nearby, if they fail their saving throw. It's a 3rd-level psion/wilder power in the Expanded Psionics Handbook. Similarly, there's Empathic Feedback in 3.5, a 4th-level power (3rd for psychic warriors) that deals 5 damage (or less) to any opponents who strike you in melee combat, each time they strike you so. But you still take full damage from their attacks (EF just causes the opponents to suffer similar harm). Likewise, there's another 3.5 power (telepath 3, psychic warrior 3) called Empathic Transfer, Hostile. It's a touch attack that transfers up to 50 damage from you to an opponent (that is, damage you've suffered already gets moved to the opponent, removing that damage from your own body). If you spend 6 points to augment the power, it instead affects all foes within 20 feet. Either way there's a Will save involved to let the opponents suffer less damage (transferring less of it from you, basically). There also powers in 3E/3.5 like Claws of the Vampire and Vampiric Blade, which heal you a bit when you deal damage in melee. [/QUOTE]
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