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King Arthur + Cthulhu + XPH
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4935796" data-attributes="member: 19675"><p>I think it has lots of potential, but I wouldn't have that kind of backstory.</p><p></p><p>I'd just file off the Arthurian & Mythos serial numbers and present a dark Celtic-oid quasi-Christian Romanesque world (without Celts, Christians or Romans) with divine magic and psionics as the two main supernatural power systems. That way, instead of having them follow in the footsteps of greatness, they get to <em>become</em> the legends.</p><p></p><p>Arthurian legend has a lot of Celtic stuff interwoven into it, so you might want to play that up a bit.</p><p></p><p>Are you familiar with the <em>Slaine</em> comic (<a href="http://en.wikipedia.org/wiki/Sl%C3%A1ine_(comics" target="_blank">http://en.wikipedia.org/wiki/Sláine_(comics</a>)) and/or RPG (<a href="http://en.wikipedia.org/wiki/Slaine_-_the_Roleplaying_Game)?" target="_blank">http://en.wikipedia.org/wiki/Slaine_-_the_Roleplaying_Game)?</a></p><p></p><p>Have the Mythos/Far Realm beings be worshiped by your world's Celts, who receive their "Warping" power (one part Rage, one part Shifter shapechanging) by being exposed to raw chaos- not as an actual benefit granted by the inherently uncaring beings- as opposed to their now-dead Earth gods. If you have the RPG, you might even use the Warping as a replacement for Rage.</p><p></p><p>Add in a bit of Sword & Sorcery's <em>Chaositech</em>, and they'll make a nice foe for the quasi-Arthurians.</p><p></p><p>For your "Camelot," play should start near the beginning- the Round Table (or whatever you use as your version of it) has been established, and "Merlin" has educated and elevated "Arthur" to his position as king. However, the timing in this world is different from our legends: the darkness is upon Camelot even as it is being set up. In a sense, Camelot is the world's last best hope against uncaring annihilation by forces in the thrall of the Far Realms.</p><p></p><p>As such, instead of being a castle, perhaps its more of an Athenian City-State...Greyhawk/Waterdeep/Tanelorn... a city containing people- <em>refugees</em> from all the civilized races.</p><p></p><p>Race and Class choices should be interesting...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4935796, member: 19675"] I think it has lots of potential, but I wouldn't have that kind of backstory. I'd just file off the Arthurian & Mythos serial numbers and present a dark Celtic-oid quasi-Christian Romanesque world (without Celts, Christians or Romans) with divine magic and psionics as the two main supernatural power systems. That way, instead of having them follow in the footsteps of greatness, they get to [i]become[/i] the legends. Arthurian legend has a lot of Celtic stuff interwoven into it, so you might want to play that up a bit. Are you familiar with the [i]Slaine[/i] comic ([url]http://en.wikipedia.org/wiki/Sl%C3%A1ine_(comics[/url])) and/or RPG ([url]http://en.wikipedia.org/wiki/Slaine_-_the_Roleplaying_Game)?[/url] Have the Mythos/Far Realm beings be worshiped by your world's Celts, who receive their "Warping" power (one part Rage, one part Shifter shapechanging) by being exposed to raw chaos- not as an actual benefit granted by the inherently uncaring beings- as opposed to their now-dead Earth gods. If you have the RPG, you might even use the Warping as a replacement for Rage. Add in a bit of Sword & Sorcery's [i]Chaositech[/i], and they'll make a nice foe for the quasi-Arthurians. For your "Camelot," play should start near the beginning- the Round Table (or whatever you use as your version of it) has been established, and "Merlin" has educated and elevated "Arthur" to his position as king. However, the timing in this world is different from our legends: the darkness is upon Camelot even as it is being set up. In a sense, Camelot is the world's last best hope against uncaring annihilation by forces in the thrall of the Far Realms. As such, instead of being a castle, perhaps its more of an Athenian City-State...Greyhawk/Waterdeep/Tanelorn... a city containing people- [i]refugees[/i] from all the civilized races. Race and Class choices should be interesting... [/QUOTE]
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