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King Arthur Pendragon RPG
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<blockquote data-quote="aramis erak" data-source="post: 7798405" data-attributes="member: 6779310"><p>While Greg openly admited Mallory as the primary; having read Mallory and the Mabinogion, I see that there's at least as much Mabinogion and Nennius, and a heavy dose of the Prose Tristam. And Greg has openly referenced all of those in the rules. </p><p></p><p>He's also referenced White's <em>Once and Future King </em>(which is very far from Greg's rules) and M.Z. Bradley's <em>Mists of Avalon</em>. </p><p></p><p>KAP 3/4 and 5 are very much NOT dark ages - excepting if one uses the mods in Boy King! and Saxons!. It's really about 12-14th C. The chart in the back of Boy King equates phases to centuries, but the general tone is, overall, 12th to 14th. (AC Fox-Davies, once Garter King-of-Arms, puts personal heraldry at 12th century, and heritable 13th C... KAP assumes it exists almost throughout the standard phase 1-5 campaign.) </p><p></p><p>If one uses the pre-interregnum rules (<em>Boy King</em>, <em>Saxons</em>, <em>Book of Uther</em>), heraldry is suitably deephasized in the covered cultures...</p><p></p><p>True Dark Ages Pendragon is doable - eliminate the heraldry skill, make horsemanship rolls when you receive or inflict damage in excess of your size (no stirrups), and attacks from horse limited to lower of horsemanship or weapon skill... Also, reduce the pervasiveness of Christianity - most regions in 5th C Britain were mixed Pagan and Christian. Dump any points from heraldry into folklore. Restrict the price lists to phase 0 until about 575, then phase 1. Lance doesn't exist; it's spear.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7798405, member: 6779310"] While Greg openly admited Mallory as the primary; having read Mallory and the Mabinogion, I see that there's at least as much Mabinogion and Nennius, and a heavy dose of the Prose Tristam. And Greg has openly referenced all of those in the rules. He's also referenced White's [I]Once and Future King [/I](which is very far from Greg's rules) and M.Z. Bradley's [I]Mists of Avalon[/I]. KAP 3/4 and 5 are very much NOT dark ages - excepting if one uses the mods in Boy King! and Saxons!. It's really about 12-14th C. The chart in the back of Boy King equates phases to centuries, but the general tone is, overall, 12th to 14th. (AC Fox-Davies, once Garter King-of-Arms, puts personal heraldry at 12th century, and heritable 13th C... KAP assumes it exists almost throughout the standard phase 1-5 campaign.) If one uses the pre-interregnum rules ([I]Boy King[/I], [I]Saxons[/I], [I]Book of Uther[/I]), heraldry is suitably deephasized in the covered cultures... True Dark Ages Pendragon is doable - eliminate the heraldry skill, make horsemanship rolls when you receive or inflict damage in excess of your size (no stirrups), and attacks from horse limited to lower of horsemanship or weapon skill... Also, reduce the pervasiveness of Christianity - most regions in 5th C Britain were mixed Pagan and Christian. Dump any points from heraldry into folklore. Restrict the price lists to phase 0 until about 575, then phase 1. Lance doesn't exist; it's spear. [/QUOTE]
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