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General Tabletop Discussion
*Dungeons & Dragons
King & Country: Character Nationality as Background
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<blockquote data-quote="Li Shenron" data-source="post: 7670859" data-attributes="member: 1465"><p>(I can't read the article either BTW.)</p><p></p><p>There might be something wrong in the message delivered by "nationality/cultural backgrounds". </p><p></p><p>Note that here we're talking about fantasy nations and cultures, so if someone takes it personally they are clearly overreacting... If you create e.g. an "Asian background" this can become offensive because of the following reasons:</p><p></p><p>- you are trivializing the concept of "being Asian" into a (very) limited set of features</p><p>- you are implicitly suggesting every Asian-themed character should have the Asian background</p><p></p><p>The first reason is actually why I wouldn't ever want cultural backgrounds in my game (especially if inspired by RL cultures or themes). It just doesn't make sense to me to distill "Asianness" into 2 skills and a small bunch of other things. Even a fantasy nation cannot be as simplistic as that. There was a reason why Backgrounds were originally conceited as "roles in society" and not "different societies", and that reason is that all societies need a lot of different roles, not people who all know how to do the same few things.</p><p></p><p>The second point shouldn't be a problem at all, as it is just a matter of perception, but why not <em>explicitly</em> remind the players that an Asian-themed character <em>can</em> take the Asian background but can also still take any other background? IMO this could easily be misinterpreted by players, who might think they <em>have</em> to take the Thay background if their PC is from Thay, but really this is not the case!</p><p></p><p>---</p><p></p><p>I have myself struggled a little bit with similar problems in my 5e conversion of Rokugan: there, standard (Basic/PHB) backgrounds representing society roles don't work because everyone's a Noble. Instead of nations, there are <em>clans</em>, but clan backgrounds wouldn't work either because there are no standard backgrounds, and thus everyone from a certain clan would look the same (unless they choose not to pick a background at all!). I have used <em>family</em> backgrounds instead, because homogeneity within family members is not as problematic as homogeneity with the whole clan, but still I have to explicitly remind players that they are never forced to use the ready-made background at all.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7670859, member: 1465"] (I can't read the article either BTW.) There might be something wrong in the message delivered by "nationality/cultural backgrounds". Note that here we're talking about fantasy nations and cultures, so if someone takes it personally they are clearly overreacting... If you create e.g. an "Asian background" this can become offensive because of the following reasons: - you are trivializing the concept of "being Asian" into a (very) limited set of features - you are implicitly suggesting every Asian-themed character should have the Asian background The first reason is actually why I wouldn't ever want cultural backgrounds in my game (especially if inspired by RL cultures or themes). It just doesn't make sense to me to distill "Asianness" into 2 skills and a small bunch of other things. Even a fantasy nation cannot be as simplistic as that. There was a reason why Backgrounds were originally conceited as "roles in society" and not "different societies", and that reason is that all societies need a lot of different roles, not people who all know how to do the same few things. The second point shouldn't be a problem at all, as it is just a matter of perception, but why not [I]explicitly[/I] remind the players that an Asian-themed character [I]can[/I] take the Asian background but can also still take any other background? IMO this could easily be misinterpreted by players, who might think they [I]have[/I] to take the Thay background if their PC is from Thay, but really this is not the case! --- I have myself struggled a little bit with similar problems in my 5e conversion of Rokugan: there, standard (Basic/PHB) backgrounds representing society roles don't work because everyone's a Noble. Instead of nations, there are [I]clans[/I], but clan backgrounds wouldn't work either because there are no standard backgrounds, and thus everyone from a certain clan would look the same (unless they choose not to pick a background at all!). I have used [I]family[/I] backgrounds instead, because homogeneity within family members is not as problematic as homogeneity with the whole clan, but still I have to explicitly remind players that they are never forced to use the ready-made background at all. [/QUOTE]
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