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King Lear is just English words put in order: Expertise, Knowledge, and RPGs
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<blockquote data-quote="prabe" data-source="post: 7932363" data-attributes="member: 7016699"><p>So, snipping to keep focus on what I'm responding to.</p><p></p><p></p><p></p><p>I think if we're talking about the expectations presented in the written rules, and how table expectations arise at the intersection of the players and the game, I think I agree with [USER=6993955]@Fenris-77[/USER] that houserules are a topic for later. Interesting, no doubt, but a different subject.</p><p></p><p></p><p></p><p>It certainly seems as though "I flirt with the guard until he lets me past" (to paraphrase) is more considered in the philosophy of D&D 5E than OD&D.</p><p></p><p>Perhaps also there's a difference between games that make explicit the metagame the way Blades in the Dark seems to (took an opportunity to skim it the other day) and those that don't (more "traditional" games like D&D, for instance). If a player knows they're making a proposition, they probably approach it differently. Also maybe makes those of us who've thought about such things, read/played those indie/narrative games approach the traditional games a little differently.</p><p></p><p></p><p></p><p>Seems to me as though the rules-as-written affect how the table thinks about playing the game, even if the process does not always proceed logically from the written rules. Prior experiences no doubt make a difference, even if only as a first reference, but I know it is at least possible to think about (to pick two examples) Call of Cthulhu and Dungeons & Dragons differently while playing them.</p></blockquote><p></p>
[QUOTE="prabe, post: 7932363, member: 7016699"] So, snipping to keep focus on what I'm responding to. I think if we're talking about the expectations presented in the written rules, and how table expectations arise at the intersection of the players and the game, I think I agree with [USER=6993955]@Fenris-77[/USER] that houserules are a topic for later. Interesting, no doubt, but a different subject. It certainly seems as though "I flirt with the guard until he lets me past" (to paraphrase) is more considered in the philosophy of D&D 5E than OD&D. Perhaps also there's a difference between games that make explicit the metagame the way Blades in the Dark seems to (took an opportunity to skim it the other day) and those that don't (more "traditional" games like D&D, for instance). If a player knows they're making a proposition, they probably approach it differently. Also maybe makes those of us who've thought about such things, read/played those indie/narrative games approach the traditional games a little differently. Seems to me as though the rules-as-written affect how the table thinks about playing the game, even if the process does not always proceed logically from the written rules. Prior experiences no doubt make a difference, even if only as a first reference, but I know it is at least possible to think about (to pick two examples) Call of Cthulhu and Dungeons & Dragons differently while playing them. [/QUOTE]
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