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King Lear is just English words put in order: Expertise, Knowledge, and RPGs
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<blockquote data-quote="Celebrim" data-source="post: 7932406" data-attributes="member: 4937"><p>It's also entirely possible to not think about them differently while playing them. Indeed, it's quite possible for a well geared party of CoC investigators to play CoC as if it was D&D, with a dungeon and kicking down the door, killing the monsters and taking their stuff. Heck it's even possible to have 'wizards' in CoC not play that different than wizards in D&D by carefully providing to would be spell-casters the limited number of spells that are useful to PC wizards in CoC. Conversely, it's possible to play D&D like CoC by having monsters of a CR above that expected by the normal expectations of play in D&D, and having an expectation that monsters are defeated by research and cunning and not through direct confrontation. And depending on what the GM sets up for play, and how the party is willing to approach it, what game system you are using won't necessarily matter that much.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7932406, member: 4937"] It's also entirely possible to not think about them differently while playing them. Indeed, it's quite possible for a well geared party of CoC investigators to play CoC as if it was D&D, with a dungeon and kicking down the door, killing the monsters and taking their stuff. Heck it's even possible to have 'wizards' in CoC not play that different than wizards in D&D by carefully providing to would be spell-casters the limited number of spells that are useful to PC wizards in CoC. Conversely, it's possible to play D&D like CoC by having monsters of a CR above that expected by the normal expectations of play in D&D, and having an expectation that monsters are defeated by research and cunning and not through direct confrontation. And depending on what the GM sets up for play, and how the party is willing to approach it, what game system you are using won't necessarily matter that much. [/QUOTE]
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