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King Lear is just English words put in order: Expertise, Knowledge, and RPGs
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<blockquote data-quote="Fenris-77" data-source="post: 7932448" data-attributes="member: 6993955"><p>To bring the notion of constraints on propositions back, the genre expectations, both via the system and players, would to some extent work against those two examples. They aren't impossible, but there are far more likely complications involved, which I submit would be true of playing a lot of RPGs 'against type'. In the case of CoC played as D&D, for example, the following constraints might complicate the endeavor: </p><p></p><p>1. The genre expectations built into the game rules aren't completely built to support this type of play, so some counter to expectation results could occur on a regular basis.</p><p>2. The GM and his share of the authority at the table might not be in favor and could impose various constraints on the necessary propositions and also via adjudication.</p><p>3. Not all the players might agree on this different set of expectations and might not 'play along' when it comes to changing the necessary propositions and adjudication.</p><p>4. The avatars for CoC aren't purpose built for this type of play and also might return counter to expectation (i.e suboptimal I suppose) results.</p><p></p><p>I realize that none of these conditions need apply if everyone is on board, but my point is more about how many changes you have to make to support the idea. The constraints on multiple levels work against it, or at least could work against it. This has strayed away a little from propositions, and I'll give some thought to exactly what that part looks like.</p><p></p><p>This isn't about you being right or me wrong, just about trying to figure the extent to which it makes sense to use the vocabulary I'm talking about.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7932448, member: 6993955"] To bring the notion of constraints on propositions back, the genre expectations, both via the system and players, would to some extent work against those two examples. They aren't impossible, but there are far more likely complications involved, which I submit would be true of playing a lot of RPGs 'against type'. In the case of CoC played as D&D, for example, the following constraints might complicate the endeavor: 1. The genre expectations built into the game rules aren't completely built to support this type of play, so some counter to expectation results could occur on a regular basis. 2. The GM and his share of the authority at the table might not be in favor and could impose various constraints on the necessary propositions and also via adjudication. 3. Not all the players might agree on this different set of expectations and might not 'play along' when it comes to changing the necessary propositions and adjudication. 4. The avatars for CoC aren't purpose built for this type of play and also might return counter to expectation (i.e suboptimal I suppose) results. I realize that none of these conditions need apply if everyone is on board, but my point is more about how many changes you have to make to support the idea. The constraints on multiple levels work against it, or at least could work against it. This has strayed away a little from propositions, and I'll give some thought to exactly what that part looks like. This isn't about you being right or me wrong, just about trying to figure the extent to which it makes sense to use the vocabulary I'm talking about. [/QUOTE]
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King Lear is just English words put in order: Expertise, Knowledge, and RPGs
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