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King Lear is just English words put in order: Expertise, Knowledge, and RPGs
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<blockquote data-quote="Celebrim" data-source="post: 7932979" data-attributes="member: 4937"><p>Depending on the process of play at the table, then yes it could happen. But, just because it did happen doesn't mean it was wrong. It means that table had different priorities and a different understanding of the relationship between the player and their character.</p><p></p><p>One myth that is common to RPers is the belief that all the attributes of a character are symmetrical and interchangeable and that there is fundamentally no real difference between writing 18 strength on a character sheet and 18 intelligence on a character sheet. Many RPers believe that not only is that a contract between themselves and the game universe with a mutual responsibility by both, but also that there is no real difference between modelling a character with 18 strength and one with 18 intelligence.</p><p></p><p>And the fundamental problem with that view is that the strength of the character and the strength of the player are completely separable, because the body of the player doesn't exist in the game universe. But, by contrast, the mind of the character and the mind of the player are not completely separable, because the mind of the player does exist in the game universe. And, moreover, if the mind of the player didn't exist in the game universe <em>it would not be an RPG</em>. The problem of the player's mind, character, will, and personality extending into and influencing the game universe is not only unsolvable, but it is not a desirable goal. If the player's mind wasn't a part of the game universe, they'd be rendered an observer of a simulation and not a participant in it.</p><p></p><p>How tables feel about the unsolvable problem of the player's mind - something not part of the imagined game universe - influencing how things in the game universe play out, and what they purpose to do it in hot button issues like "metagaming" is a big part of the unique processes of play a table has.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7932979, member: 4937"] Depending on the process of play at the table, then yes it could happen. But, just because it did happen doesn't mean it was wrong. It means that table had different priorities and a different understanding of the relationship between the player and their character. One myth that is common to RPers is the belief that all the attributes of a character are symmetrical and interchangeable and that there is fundamentally no real difference between writing 18 strength on a character sheet and 18 intelligence on a character sheet. Many RPers believe that not only is that a contract between themselves and the game universe with a mutual responsibility by both, but also that there is no real difference between modelling a character with 18 strength and one with 18 intelligence. And the fundamental problem with that view is that the strength of the character and the strength of the player are completely separable, because the body of the player doesn't exist in the game universe. But, by contrast, the mind of the character and the mind of the player are not completely separable, because the mind of the player does exist in the game universe. And, moreover, if the mind of the player didn't exist in the game universe [i]it would not be an RPG[/i]. The problem of the player's mind, character, will, and personality extending into and influencing the game universe is not only unsolvable, but it is not a desirable goal. If the player's mind wasn't a part of the game universe, they'd be rendered an observer of a simulation and not a participant in it. How tables feel about the unsolvable problem of the player's mind - something not part of the imagined game universe - influencing how things in the game universe play out, and what they purpose to do it in hot button issues like "metagaming" is a big part of the unique processes of play a table has. [/QUOTE]
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