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King of the Troll Haunt - I has it!
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<blockquote data-quote="Fabio Andrea Rossi" data-source="post: 4510356" data-attributes="member: 67378"><p>Thank you for sharing these informations, this adventure intrigued me since it was announced.</p><p> </p><p>Could you also give some evaluation on the adventure too, even if not based on actual play?</p><p> </p><p>What I'm really fond of are adventures where some interesting situations or encounters are provided, and by encounters I do not mean 10 combat/trap/combat encounters.</p><p> </p><p>Something like Last Breath of Ashenport's tense atmosphere, or the cart race in Depths of Avarice.</p><p>A city to defend seems good enough, hoping characters have to decide what to guard or have to coordinate the city's defenses and not just face a combat with the enemy boss and some minor rule describing side effects in the combat.</p><p> </p><p>I plunder adventure and remodulate them to fit in my campaign, and the elements here above (together with add on such the maps for the minis) , so interesting RP and combat situations are fine, old dungeon crawls are not for me.</p><p> </p><p>That said, do you think I could like this adventure, has it the right degree of intriguiness (if this word does not exist, it should)?</p><p> </p><p>Thank you for your time!</p></blockquote><p></p>
[QUOTE="Fabio Andrea Rossi, post: 4510356, member: 67378"] Thank you for sharing these informations, this adventure intrigued me since it was announced. Could you also give some evaluation on the adventure too, even if not based on actual play? What I'm really fond of are adventures where some interesting situations or encounters are provided, and by encounters I do not mean 10 combat/trap/combat encounters. Something like Last Breath of Ashenport's tense atmosphere, or the cart race in Depths of Avarice. A city to defend seems good enough, hoping characters have to decide what to guard or have to coordinate the city's defenses and not just face a combat with the enemy boss and some minor rule describing side effects in the combat. I plunder adventure and remodulate them to fit in my campaign, and the elements here above (together with add on such the maps for the minis) , so interesting RP and combat situations are fine, old dungeon crawls are not for me. That said, do you think I could like this adventure, has it the right degree of intriguiness (if this word does not exist, it should)? Thank you for your time! [/QUOTE]
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