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Kingdom of Alwen Res: Sword of Power Campaign
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<blockquote data-quote="DungeonMaster" data-source="post: 2257983" data-attributes="member: 27431"><p>And here I thought you'de never forget fighting the epic battle of a handful of centipedes crawling on your clothes hip deep in bat guano with your forge hammer for 20 rounds... has Togenheim's dwarven memory failed him? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>On the other hand you didn't glorify your trashing of the dragon on the second pass. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And people did know about the monsters! Both the old priest and the town idiot had a good idea of the lay of the land. It's a world of supersticion and until you go out and kill it and drag it back home people will beleive any story anyone hatches. All the rumors you got from gathering information turned out to be true except for one! </p><p></p><p>Those were pretty damn fun encounters to run. Climbing/falling around crevices, falling down wells, trying to murder sleeping vampire spawn then running like a bat out of hell, then victory and chasing down coffins in the attics with torches and pitchforks in toe. </p><p>Vampires, wererats, gricks and dragons, pfwah! The party will fight on! But a diseased baby.... </p><p></p><p>The next term should be a lot of fun too as you guys are firmly into the mid-levels and the spells start to really pick up punch. Empowered fireballs, Scrying, walls of fire, planar allies, planar bindings, polymorph, awaken, teleport and plane shifting... Soon you will be free of random encounters in overland travel via teleport! But first you gotta make it back in one peice to claim your reward and praise! Or just hack and slash and pillage and wander along the way enough to be able to cast teleport by the end of it.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2257983, member: 27431"] And here I thought you'de never forget fighting the epic battle of a handful of centipedes crawling on your clothes hip deep in bat guano with your forge hammer for 20 rounds... has Togenheim's dwarven memory failed him? :p On the other hand you didn't glorify your trashing of the dragon on the second pass. ;) And people did know about the monsters! Both the old priest and the town idiot had a good idea of the lay of the land. It's a world of supersticion and until you go out and kill it and drag it back home people will beleive any story anyone hatches. All the rumors you got from gathering information turned out to be true except for one! Those were pretty damn fun encounters to run. Climbing/falling around crevices, falling down wells, trying to murder sleeping vampire spawn then running like a bat out of hell, then victory and chasing down coffins in the attics with torches and pitchforks in toe. Vampires, wererats, gricks and dragons, pfwah! The party will fight on! But a diseased baby.... The next term should be a lot of fun too as you guys are firmly into the mid-levels and the spells start to really pick up punch. Empowered fireballs, Scrying, walls of fire, planar allies, planar bindings, polymorph, awaken, teleport and plane shifting... Soon you will be free of random encounters in overland travel via teleport! But first you gotta make it back in one peice to claim your reward and praise! Or just hack and slash and pillage and wander along the way enough to be able to cast teleport by the end of it. [/QUOTE]
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