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Kingdom of Alwen Res: Sword of Power Campaign
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<blockquote data-quote="Kinger" data-source="post: 2324697" data-attributes="member: 31885"><p><strong>ph34r the wr47h of Vigi14n73 M0un74in!</strong></p><p></p><p>Oh, you're gonna LOVE this...</p><p> </p><p>I used a few things from Sword & Fist, which are tentative at best. As always, you have a yay-or-nay say regarding non-core feats, items, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> All S&F stuff marked with *.</p><p> </p><p>Brother Cassiel, the Vigilant Mountain</p><p>LG/LN (haven't decided which) Human Monk 12</p><p>28 yrs old, 6'4", 227lbs, speaks Common</p><p>Str 20 +5</p><p>Dex 12 +1</p><p>Con 14 +2</p><p>Int 10 +0</p><p>Wis 22 +6</p><p>Cha 10 +0</p><p> </p><p>HP 88, Initiative +5, Speed 70</p><p>AC 25, Touch 22, Flat-Footed 24</p><p> </p><p>Fortitude +11</p><p>Reflex +10</p><p>Will +15</p><p> </p><p>Melee bonus 14</p><p>Ranged bonus 10</p><p> </p><p>Attacks:</p><p>Unarmed Strike +14/+11/+8 (or +12/+12/+9/+6 with Flurry), 1d12+5</p><p> When charging, deals 2d12+10 thanks to Sandals of the Tiger's Leap*</p><p> When charging and making a successful jump check, deals 2d12+20 thanks to Mantis Leap*</p><p>Grapple +23/+18, 1d12+5</p><p> Includes +5 enhancement to check from Gloves of Fearsome Grip*</p><p> Melee touch +14/+9 to initiate</p><p> </p><p>Skills:</p><p>Balance +18</p><p>Climb +25 (includes +5 from Gloves of Fearsome Grip*)</p><p>Jump +52 (yes, FIFTY-TWO, thank-you Ring of Jumping!)</p><p>Listen +21</p><p>Search +0</p><p>Spot +11</p><p>Tumble +18</p><p> </p><p>Feats:</p><p>Monk 1: Improved Unarmed Strike</p><p>1st level: Improved Grapple</p><p>Human: Improved Initiative</p><p>Monk 2: Deflect Arrows</p><p>3rd level: Blindfight</p><p>Monk 6: Improved Trip</p><p>6th level: Knockdown*</p><p>9th level: Run</p><p>12th level: Mantis Leap*</p><p> </p><p>Special Abilites:</p><p>Stunning Fist 12/day, DC 22</p><p>Abundant Step 1/day (Go Dimension Door!)</p><p> </p><p>Evasion, Still Mind (+2 vs Enchantment), Slow Fall 50ft, Purity of Body (immune to mundane disease), Wholeness of Body (24hp/day), Leap of the Clouds, Improved Evasion, Ki Strike +1, Diamond Body (immune to poison)</p><p> </p><p>Possessions (GP Cost):</p><p>Belt of Giant Strength +4 (16000)</p><p>Periapt of Wisdom +4 (16000)</p><p>Bracers of Armor +3 (9000)</p><p>Ring of Protection +2 (8000)</p><p>Cloak of Resistance +1 (1000)</p><p>Dusty Rose Ioun Stone +1 deflection (4000)</p><p>Sandals of the Tiger's Leap* (3500)</p><p>Gloves of Fearsome Grip* (15000)</p><p>Eyes of the Eagle (1000)</p><p>2 Potions of See Invisibility (300 x2)</p><p>3 Potions of Cure Moderate Wounds (300 x3)</p><p>1 Potion of Blur (300)</p><p>2 Potions of Enlarge at 5th Caster Level (250 x2)</p><p>Backpack (2)</p><p>Bedroll (0.1)</p><p>Flint and Steel (1)</p><p>Everburning Torch (90)</p><p>Masterwork Manacles (50)</p><p>10 days Trail Rations (5)</p><p>Waterskin (1)</p><p>50 gold pieces, 9 silver</p><p> </p><p> </p><p>And that's it.</p><p>Oh, and take note of my ability to Jump. 52 is really high, of course, but take into account the fact that my maximum distance is not limited by my height (Thanks, Leap of the Clouds!), I move at 70 rather than 30, and I have the Run feat. All told, the distance I can running jump is equal to (I believe):</p><p>(1d20 + 47) x 70/30 (from faster movement) x 5/4 (from Run)</p><p>= (1d20 + 47) x 35/12 ~= (1d20 + 47) x 3</p><p>Which, on a roll of 1, is STILL about 140 feet. Considering I need to run 20ft first, there appears to be NO WAY I won't jump my maximum moveable distance in a round. I mean, DAMN.</p><p> </p><p>This is gonna rock. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kinger, post: 2324697, member: 31885"] [b]ph34r the wr47h of Vigi14n73 M0un74in![/b] Oh, you're gonna LOVE this... I used a few things from Sword & Fist, which are tentative at best. As always, you have a yay-or-nay say regarding non-core feats, items, etc. :) All S&F stuff marked with *. Brother Cassiel, the Vigilant Mountain LG/LN (haven't decided which) Human Monk 12 28 yrs old, 6'4", 227lbs, speaks Common Str 20 +5 Dex 12 +1 Con 14 +2 Int 10 +0 Wis 22 +6 Cha 10 +0 HP 88, Initiative +5, Speed 70 AC 25, Touch 22, Flat-Footed 24 Fortitude +11 Reflex +10 Will +15 Melee bonus 14 Ranged bonus 10 Attacks: Unarmed Strike +14/+11/+8 (or +12/+12/+9/+6 with Flurry), 1d12+5 When charging, deals 2d12+10 thanks to Sandals of the Tiger's Leap* When charging and making a successful jump check, deals 2d12+20 thanks to Mantis Leap* Grapple +23/+18, 1d12+5 Includes +5 enhancement to check from Gloves of Fearsome Grip* Melee touch +14/+9 to initiate Skills: Balance +18 Climb +25 (includes +5 from Gloves of Fearsome Grip*) Jump +52 (yes, FIFTY-TWO, thank-you Ring of Jumping!) Listen +21 Search +0 Spot +11 Tumble +18 Feats: Monk 1: Improved Unarmed Strike 1st level: Improved Grapple Human: Improved Initiative Monk 2: Deflect Arrows 3rd level: Blindfight Monk 6: Improved Trip 6th level: Knockdown* 9th level: Run 12th level: Mantis Leap* Special Abilites: Stunning Fist 12/day, DC 22 Abundant Step 1/day (Go Dimension Door!) Evasion, Still Mind (+2 vs Enchantment), Slow Fall 50ft, Purity of Body (immune to mundane disease), Wholeness of Body (24hp/day), Leap of the Clouds, Improved Evasion, Ki Strike +1, Diamond Body (immune to poison) Possessions (GP Cost): Belt of Giant Strength +4 (16000) Periapt of Wisdom +4 (16000) Bracers of Armor +3 (9000) Ring of Protection +2 (8000) Cloak of Resistance +1 (1000) Dusty Rose Ioun Stone +1 deflection (4000) Sandals of the Tiger's Leap* (3500) Gloves of Fearsome Grip* (15000) Eyes of the Eagle (1000) 2 Potions of See Invisibility (300 x2) 3 Potions of Cure Moderate Wounds (300 x3) 1 Potion of Blur (300) 2 Potions of Enlarge at 5th Caster Level (250 x2) Backpack (2) Bedroll (0.1) Flint and Steel (1) Everburning Torch (90) Masterwork Manacles (50) 10 days Trail Rations (5) Waterskin (1) 50 gold pieces, 9 silver And that's it. Oh, and take note of my ability to Jump. 52 is really high, of course, but take into account the fact that my maximum distance is not limited by my height (Thanks, Leap of the Clouds!), I move at 70 rather than 30, and I have the Run feat. All told, the distance I can running jump is equal to (I believe): (1d20 + 47) x 70/30 (from faster movement) x 5/4 (from Run) = (1d20 + 47) x 35/12 ~= (1d20 + 47) x 3 Which, on a roll of 1, is STILL about 140 feet. Considering I need to run 20ft first, there appears to be NO WAY I won't jump my maximum moveable distance in a round. I mean, DAMN. This is gonna rock. :) [/QUOTE]
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