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Kingdom of Alwen Res: Sword of Power Campaign
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<blockquote data-quote="DungeonMaster" data-source="post: 2331748" data-attributes="member: 27431"><p>Sure! A conjurer it is! Since Dan's party is definitely evil I will be playing black-mage from 8-bit theater for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>But we might have too many spellcasters. So I might play a dumb barbarian. Maybe with a scythe. Been toying with the idea, I havn't played a dumb character in a while.</p><p></p><p>Your character is actually quite capable of grappling a maralith! It only has +18 to its grapple check! 3rd edition base demons/devils are not that physically strong - it's their immunities and spell-like abilities and strange properties that make them nasty. The best plan of attack when dealing with a demon/devil is to use a mellee character on it (preferably a paladin but a monk is actually not a bad option if he can beat the DR). If they can get a good couple hits in it will likely drop.</p><p>Unless they're "advanced", i.e. explicitely given more hit-die (which ups the XP you get from them), at which point it's better to just run and come back prepared for that specific monster's abilities. An advanced balor is a <em> terrifyingly deadly </em> monster to fight if you don't know it's coming. I use both standard and advanced demons/devils. There aren't enough high-CR monsters in the MM such that basically need to advance monsters after a certain point (if you want a single-creature encounter). There are only 6 CR 12 monsters for instance and 3 of them are hydra. </p><p>That or everything is a dragon and the party is handed their ass on a regular basis, which is not particularly fun (even as a DM). Although I do get to pull out my really very big miniatures... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>They changed demons and devils for 3.5 and made the base demon/devil much more physical but they striped them of many of their spell-like abilities and nasty side-effects. </p><p>Because of the omni-presence of high-level prestige classes they also increased all the save-based abilities of them too (their mental stats). Standard character classes don't fare too well when you toss out regular DC's in the 25-30 range. Even when you're polymorphed/shapechanged into the demons themselves. But multi-prestige classed characters gain saves every time they take a prestige class and so they can easily handle it. It's a different game!</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2331748, member: 27431"] Sure! A conjurer it is! Since Dan's party is definitely evil I will be playing black-mage from 8-bit theater for it. :D But we might have too many spellcasters. So I might play a dumb barbarian. Maybe with a scythe. Been toying with the idea, I havn't played a dumb character in a while. Your character is actually quite capable of grappling a maralith! It only has +18 to its grapple check! 3rd edition base demons/devils are not that physically strong - it's their immunities and spell-like abilities and strange properties that make them nasty. The best plan of attack when dealing with a demon/devil is to use a mellee character on it (preferably a paladin but a monk is actually not a bad option if he can beat the DR). If they can get a good couple hits in it will likely drop. Unless they're "advanced", i.e. explicitely given more hit-die (which ups the XP you get from them), at which point it's better to just run and come back prepared for that specific monster's abilities. An advanced balor is a [i] terrifyingly deadly [/i] monster to fight if you don't know it's coming. I use both standard and advanced demons/devils. There aren't enough high-CR monsters in the MM such that basically need to advance monsters after a certain point (if you want a single-creature encounter). There are only 6 CR 12 monsters for instance and 3 of them are hydra. That or everything is a dragon and the party is handed their ass on a regular basis, which is not particularly fun (even as a DM). Although I do get to pull out my really very big miniatures... :uhoh: They changed demons and devils for 3.5 and made the base demon/devil much more physical but they striped them of many of their spell-like abilities and nasty side-effects. Because of the omni-presence of high-level prestige classes they also increased all the save-based abilities of them too (their mental stats). Standard character classes don't fare too well when you toss out regular DC's in the 25-30 range. Even when you're polymorphed/shapechanged into the demons themselves. But multi-prestige classed characters gain saves every time they take a prestige class and so they can easily handle it. It's a different game! [/QUOTE]
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