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Kingdom of Alwen Res: Sword of Power Campaign
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<blockquote data-quote="DungeonMaster" data-source="post: 2356295" data-attributes="member: 27431"><p>Yup, all your impressions are correct. As I said earlier I'm testing out monsters from the MM2 which have non-standard mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>This thing has an (Ex) ability called "seize" which means when it makes a successful incorporeal touch attack it automatically wraps a tendril around an opponent. The opponent can break free as though it's a grapple, but it doesn't need to make one to "seize". It also has an (Sp) ability called "lift" which as a free action allows it to lift 300 lbs on a seized object or person telekinetically. It needs to make a successful grapple check to lift against a struggling opponent (and it automatically beats the roll you made). </p><p>It then ran, with it's perfect maneuvarbility a good distance into the fog at an up-angle. </p><p>The Crimson Death Mist attacked you from above you, at the edge of the mist. The room is ankle deep in water (leg if you're a halfling) and from Snare's investigations the water gets deeper as you move away from the door you had your back against. </p><p>What Ivona now realises is the fog gets deeper as you go into it as well, though she's unsure how far the creature has dragged her.</p><p>So to recap: It attacked you, hit you, seized you automatically, you cast haste, snare slashed it and it lifted you as a free action and ran into the fog with Ivona in tow, the blood drain is also automatic each round an opponent remains seized. </p><p>I like the monster - probably because of a certain "alien" film of my recollection - but I won't drop it into a campaign without testing it first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm going to try and install that program shortly. Our schedules are 3 hours off but in 3 days that will be no problem.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2356295, member: 27431"] Yup, all your impressions are correct. As I said earlier I'm testing out monsters from the MM2 which have non-standard mechanics. ;) This thing has an (Ex) ability called "seize" which means when it makes a successful incorporeal touch attack it automatically wraps a tendril around an opponent. The opponent can break free as though it's a grapple, but it doesn't need to make one to "seize". It also has an (Sp) ability called "lift" which as a free action allows it to lift 300 lbs on a seized object or person telekinetically. It needs to make a successful grapple check to lift against a struggling opponent (and it automatically beats the roll you made). It then ran, with it's perfect maneuvarbility a good distance into the fog at an up-angle. The Crimson Death Mist attacked you from above you, at the edge of the mist. The room is ankle deep in water (leg if you're a halfling) and from Snare's investigations the water gets deeper as you move away from the door you had your back against. What Ivona now realises is the fog gets deeper as you go into it as well, though she's unsure how far the creature has dragged her. So to recap: It attacked you, hit you, seized you automatically, you cast haste, snare slashed it and it lifted you as a free action and ran into the fog with Ivona in tow, the blood drain is also automatic each round an opponent remains seized. I like the monster - probably because of a certain "alien" film of my recollection - but I won't drop it into a campaign without testing it first. ;) I'm going to try and install that program shortly. Our schedules are 3 hours off but in 3 days that will be no problem. [/QUOTE]
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