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Kingdoms of Kalamar: Ask the Emperor!
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<blockquote data-quote="Mark Plemmons" data-source="post: 1590394" data-attributes="member: 1287"><p>All PCs know how to speak their native language, plus one other, so this usually isn't a problem, unless your players decide NOT to choose Merchant's Tongue as the "other" language. ("Merchant's Tongue" is, at its simplest, the KoK equivalent to the "Common" language in D&D.) </p><p></p><p>So, a typical PC Brandobian would know Brandobian and Merchant's Tongue, a hobgoblin would speak Hobgoblin and Merchant's Tongue, and so on.</p><p></p><p></p><p></p><p>It depends. If you assume that everyone in the world (PCs and NPCs alike) speaks the same language, you're losing out on a lot of flavor when your players encounter a foreign region/person. Among the players, however, it's probably okay. You may want to give them "Merchant's Tongue" for free.</p><p></p><p></p><p></p><p>The road detail in the Atlas is mostly intended to differentiate the major and minor roads. This shows the most common land trade routes, and provides some flavor, along with pages 129-130, "Traveling the Roads," in the KoK Player's Guide.</p><p></p><p>The differences currently defined in game terms are that the less-used trails allow the PCs to become lost more easily, and those that are overgrown reduce squares of movement (see pages 86-92 in the DMG).</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 1590394, member: 1287"] All PCs know how to speak their native language, plus one other, so this usually isn't a problem, unless your players decide NOT to choose Merchant's Tongue as the "other" language. ("Merchant's Tongue" is, at its simplest, the KoK equivalent to the "Common" language in D&D.) So, a typical PC Brandobian would know Brandobian and Merchant's Tongue, a hobgoblin would speak Hobgoblin and Merchant's Tongue, and so on. It depends. If you assume that everyone in the world (PCs and NPCs alike) speaks the same language, you're losing out on a lot of flavor when your players encounter a foreign region/person. Among the players, however, it's probably okay. You may want to give them "Merchant's Tongue" for free. The road detail in the Atlas is mostly intended to differentiate the major and minor roads. This shows the most common land trade routes, and provides some flavor, along with pages 129-130, "Traveling the Roads," in the KoK Player's Guide. The differences currently defined in game terms are that the less-used trails allow the PCs to become lost more easily, and those that are overgrown reduce squares of movement (see pages 86-92 in the DMG). [/QUOTE]
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