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Kingdoms of Kalamar Atlas
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009991" data-attributes="member: 18387"><p><strong>By Steven Creech, Exec. Chairman d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong> </p><p>Kingdoms of Kalamar Atlas is a 240-page hardcover tome produced by Kenzer & Company and retails for $29.99. Up front, this is nothing more than a book of maps with a few extra statistics for the Kalamar setting and is meant to be a camapign resource.</p><p></p><p><strong>First Blood</strong> </p><p>Here's a rundown of what all is included in this book: </p><p>* 139 full-page maps that detail Tellene in it's entirety. The maps include roads and population listings for all towns shown. </p><p>* There are 6 appendices that go into details such as: trade routes, ocean currents, wind and air pressure systems, precious and utilitarian metal deposits, industries like fishing, herding and ranching, grain production, military deployments, languages, a geographic feature index, and a listing of Tellene's primary population centers. </p><p></p><p><strong>Critical Hits</strong> </p><p>The cartography is absolutely stunning and the colors are quite vivid. If only Rand McNally made an atlas of this quality. The legends used to describe everything are clear and easy to understand. There is a substantial amount of world-related information that a GM may utilize from the contents of the appendices. </p><p></p><p><strong>Critical Misses</strong> </p><p>The versatility of the book is extremely limited. GMs running a Kalamar campaign will obviously benefit the most. The only other person who could really utilize the book would be someone looking to run a homebrew campaign and is in need of a world with the continents and such already mapped out. With this book, he could design his own world using the geography only. </p><p></p><p><strong>Coup de Grace</strong> </p><p>Kingdoms of Kalamar Atlas has great potential for use in only a couple of situations. GM's who adventure in Kalamar will find this book to be a valuable resource as will some GMs who run a homebrew. The price is high for what it offers but those who feel they need the book should have no problem justifying the cost (especially those who adventure in Kalamar). It is a well laid out book and visually stunning but the overall usefulness of the book is too restrictive and limits it to essentially the single setting of Kalamar.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009991, member: 18387"] [b]By Steven Creech, Exec. Chairman d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] Kingdoms of Kalamar Atlas is a 240-page hardcover tome produced by Kenzer & Company and retails for $29.99. Up front, this is nothing more than a book of maps with a few extra statistics for the Kalamar setting and is meant to be a camapign resource. [b]First Blood[/b] Here's a rundown of what all is included in this book: * 139 full-page maps that detail Tellene in it's entirety. The maps include roads and population listings for all towns shown. * There are 6 appendices that go into details such as: trade routes, ocean currents, wind and air pressure systems, precious and utilitarian metal deposits, industries like fishing, herding and ranching, grain production, military deployments, languages, a geographic feature index, and a listing of Tellene's primary population centers. [b]Critical Hits[/b] The cartography is absolutely stunning and the colors are quite vivid. If only Rand McNally made an atlas of this quality. The legends used to describe everything are clear and easy to understand. There is a substantial amount of world-related information that a GM may utilize from the contents of the appendices. [b]Critical Misses[/b] The versatility of the book is extremely limited. GMs running a Kalamar campaign will obviously benefit the most. The only other person who could really utilize the book would be someone looking to run a homebrew campaign and is in need of a world with the continents and such already mapped out. With this book, he could design his own world using the geography only. [b]Coup de Grace[/b] Kingdoms of Kalamar Atlas has great potential for use in only a couple of situations. GM's who adventure in Kalamar will find this book to be a valuable resource as will some GMs who run a homebrew. The price is high for what it offers but those who feel they need the book should have no problem justifying the cost (especially those who adventure in Kalamar). It is a well laid out book and visually stunning but the overall usefulness of the book is too restrictive and limits it to essentially the single setting of Kalamar. [color=green][b]To see the graded evaluation of this product, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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