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Kingdoms of Kalamar: Divine Masters (D&D v3.5) now available!
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<blockquote data-quote="Mark Plemmons" data-source="post: 4011936" data-attributes="member: 1287"><p>We've just added Divine Masters to our webstore!</p><p></p><p>This 259-page comprehensive look at the faiths and followers of Tellene is the definitive rulebook not just for players who like clerics, but any religious character. It's available as an electronic <a href="http://www.kenzerco.com/product_info.php?cPath=25_28_44&products_id=565" target="_blank">PDF</a> or softcover <a href="http://www.lulu.com/content/1919440" target="_blank">Print On Demand</a> book, and designed for D&D v3.5.</p><p></p><p>You can download a <a href="http://www.kenzerco.com/free_files/kalamar/divine_masters_preview.pdf" target="_blank">PDF preview here</a>!</p><p></p><p>--------------------</p><p>Not only does Divine Masters compile all the information you every wanted to know about the churches and worshippers of the Sovereign Lands, it also includes a vast amount of new background details and game mechanics! </p><p></p><p>Chapter One details the cosmology, history, myths and legends of Tellene. </p><p></p><p>Chapter Two provides pages of new and helpful advice on making, playing and adapting any character of faith, as well as detailing various acts of worship, regional variations, sects, cults, heretics, and affiliations with the undead! </p><p></p><p>Chapters Three through Five present the 43 good-, neutral-, and evil-aligned churches of Tellene, with an in-depth look at their deities and dogma, temple ranks, and other workings of their church (both public and private). Also included are details on playing clerics of each faith and, for advanced players, optional cleric classes specific to each faith.</p><p></p><p>Chapter Six presents new uses for various skills, 67 divine and faithful feats, and several items of religious equipment, including cleric raiment, synodal and liturgical vestments, holy symbols, incense, pilgrimage badges, holy texts, and more! </p><p></p><p>Chapter Seven details 43 unique domains and over 110 spells! </p><p></p><p>Chapter Eight discusses campaigns of faith, with a DM's overview on managing religious characters, placing temples, and conflicts between church and state. Also included are sample divine servants to serve as mediators between the players and the gods themselves.</p><p></p><p>Chapter Nine presents the godspawn and immortal descendant templates, plus 9 special divine artifacts!</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 4011936, member: 1287"] We've just added Divine Masters to our webstore! This 259-page comprehensive look at the faiths and followers of Tellene is the definitive rulebook not just for players who like clerics, but any religious character. It's available as an electronic [url=http://www.kenzerco.com/product_info.php?cPath=25_28_44&products_id=565]PDF[/url] or softcover [url=http://www.lulu.com/content/1919440]Print On Demand[/url] book, and designed for D&D v3.5. You can download a [url=http://www.kenzerco.com/free_files/kalamar/divine_masters_preview.pdf]PDF preview here[/url]! -------------------- Not only does Divine Masters compile all the information you every wanted to know about the churches and worshippers of the Sovereign Lands, it also includes a vast amount of new background details and game mechanics! Chapter One details the cosmology, history, myths and legends of Tellene. Chapter Two provides pages of new and helpful advice on making, playing and adapting any character of faith, as well as detailing various acts of worship, regional variations, sects, cults, heretics, and affiliations with the undead! Chapters Three through Five present the 43 good-, neutral-, and evil-aligned churches of Tellene, with an in-depth look at their deities and dogma, temple ranks, and other workings of their church (both public and private). Also included are details on playing clerics of each faith and, for advanced players, optional cleric classes specific to each faith. Chapter Six presents new uses for various skills, 67 divine and faithful feats, and several items of religious equipment, including cleric raiment, synodal and liturgical vestments, holy symbols, incense, pilgrimage badges, holy texts, and more! Chapter Seven details 43 unique domains and over 110 spells! Chapter Eight discusses campaigns of faith, with a DM's overview on managing religious characters, placing temples, and conflicts between church and state. Also included are sample divine servants to serve as mediators between the players and the gods themselves. Chapter Nine presents the godspawn and immortal descendant templates, plus 9 special divine artifacts! [/QUOTE]
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Kingdoms of Kalamar: Divine Masters (D&D v3.5) now available!
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