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Kingdoms of Kalamar: Player's Handbook
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<blockquote data-quote="Crothian" data-source="post: 359032" data-attributes="member: 232"><p>Mercenaries is another great book. However, a large chunk is about running Mercenaries. It's great if you have that in your campaign, and it will add lots of useful detail. There are new classes in this book with some very well done alr Ranger types. The prestige classes are interesting, my favorite being one that gets a ton of HP. Basically, it's for someone who shows up to a battle first, and keeps the enmy fighting until help shows up. Some of the feats are good, some are just insane in power. Want a feat that gives you max HPs every level? It's in there. The new uses for old skills is well done. AEG and Mongoose have both excelled in this section. THe spells are nice and it includeas somel of them from other AEG one word products.</p><p></p><p>Both Quint Fighter and Mercs has some great Player and DM info. In terms of writing quality, Mercs has the edge. Both are good books and I'm happy to have them.</p></blockquote><p></p>
[QUOTE="Crothian, post: 359032, member: 232"] Mercenaries is another great book. However, a large chunk is about running Mercenaries. It's great if you have that in your campaign, and it will add lots of useful detail. There are new classes in this book with some very well done alr Ranger types. The prestige classes are interesting, my favorite being one that gets a ton of HP. Basically, it's for someone who shows up to a battle first, and keeps the enmy fighting until help shows up. Some of the feats are good, some are just insane in power. Want a feat that gives you max HPs every level? It's in there. The new uses for old skills is well done. AEG and Mongoose have both excelled in this section. THe spells are nice and it includeas somel of them from other AEG one word products. Both Quint Fighter and Mercs has some great Player and DM info. In terms of writing quality, Mercs has the edge. Both are good books and I'm happy to have them. [/QUOTE]
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