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Kingdoms of Kalamar: Player's Handbook
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<blockquote data-quote="Elder-Basilisk" data-source="post: 360014" data-attributes="member: 3146"><p>Of course with int enhancing items and stat increases, most if not all wizards will have int bonusses that enable them to gain a spell of the highest level they can cast at any particular time. 24 int isn't out of line for a 14th level wizard. Nor is a 28 int for a 17th level wizard. That makes Miser With Magic strictly superior to Extra Slot since it is effectively at the highest level of castable spell. And unlike extra slot it scales (with int which scales with items and levels) and may be used for multiple lower level spells.</p><p></p><p>By the time a wizard is able to take the feat (7th level), the wizard can expect to have a spellcraft check of at least +14 which makes the check automatic for spells of up to second level and almost automatic for higher level spells. As the wizard increases in level, the check will become automatic for all spells he can cast since the DC (2x spell level) scales at a rate equal to the rate of maxed spellcraft skill but the wizards int bonus will also increase.</p><p></p><p>Furthermore, it permits a wizard to effectively become a sorcerors with more flexible known spells with regard to low level spells--preparing one of each spell known at first and second level and then simply casting them multiple times.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 360014, member: 3146"] Of course with int enhancing items and stat increases, most if not all wizards will have int bonusses that enable them to gain a spell of the highest level they can cast at any particular time. 24 int isn't out of line for a 14th level wizard. Nor is a 28 int for a 17th level wizard. That makes Miser With Magic strictly superior to Extra Slot since it is effectively at the highest level of castable spell. And unlike extra slot it scales (with int which scales with items and levels) and may be used for multiple lower level spells. By the time a wizard is able to take the feat (7th level), the wizard can expect to have a spellcraft check of at least +14 which makes the check automatic for spells of up to second level and almost automatic for higher level spells. As the wizard increases in level, the check will become automatic for all spells he can cast since the DC (2x spell level) scales at a rate equal to the rate of maxed spellcraft skill but the wizards int bonus will also increase. Furthermore, it permits a wizard to effectively become a sorcerors with more flexible known spells with regard to low level spells--preparing one of each spell known at first and second level and then simply casting them multiple times. [/QUOTE]
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