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General Tabletop Discussion
*Dungeons & Dragons
Kingdoms of Kalamar vs Greyhawk? And any good modules?
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<blockquote data-quote="Kichwas" data-source="post: 9778583" data-attributes="member: 891"><p>EDIT: phone typing may have left odd spelling errors…</p><p></p><p>It felt like a world and not like the usual kitchen soup built out of the session logs of someone’s campaign.</p><p></p><p>Would I want it today? I don’t know.</p><p></p><p>But I am a political science sort (that was my undergraduate degree).</p><p></p><p>So I need a world that feels like a place that could actually exist if the magic and creatures in it were real.</p><p></p><p>Kalamar felt that way.</p><p></p><p>Once I have that being a poly-Sci and history buff stories naturally come to me.</p><p></p><p>When I get a kitchen soup world I keep slamming up against logic gaps and that blocks my ability to tell stories.</p><p></p><p>So for poly-sci and history buffs Kalamar is (IMO) ideal. But for genre buffs it might be hiding the plot too deeply.</p><p></p><p></p><p>Give me a map of trade routes and info on who has what beasts of burden and what ore deposits and I see a campaign.</p><p></p><p>Give me an evil wizard in a floating sky citadel with the power to resurrect armies and I get hung up on how is it floating and what happens if it tips 3-degrees to one side and where are these corpses for this undead army coming from and why does our wizard not just use his powers to invest in the coffee trade and cinnamon exports and become the Dutch empire? Plus where do they grow crops up there, and keep their chickens… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kichwas, post: 9778583, member: 891"] EDIT: phone typing may have left odd spelling errors… It felt like a world and not like the usual kitchen soup built out of the session logs of someone’s campaign. Would I want it today? I don’t know. But I am a political science sort (that was my undergraduate degree). So I need a world that feels like a place that could actually exist if the magic and creatures in it were real. Kalamar felt that way. Once I have that being a poly-Sci and history buff stories naturally come to me. When I get a kitchen soup world I keep slamming up against logic gaps and that blocks my ability to tell stories. So for poly-sci and history buffs Kalamar is (IMO) ideal. But for genre buffs it might be hiding the plot too deeply. Give me a map of trade routes and info on who has what beasts of burden and what ore deposits and I see a campaign. Give me an evil wizard in a floating sky citadel with the power to resurrect armies and I get hung up on how is it floating and what happens if it tips 3-degrees to one side and where are these corpses for this undead army coming from and why does our wizard not just use his powers to invest in the coffee trade and cinnamon exports and become the Dutch empire? Plus where do they grow crops up there, and keep their chickens… ;) [/QUOTE]
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Kingdoms of Kalamar vs Greyhawk? And any good modules?
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