Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Kingdoms of Kalamar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scarogoth" data-source="post: 2009094" data-attributes="member: 3507"><p>I'm adding this review rather late in the day, and many others before me have detailed the book in depth, and I direct you to the full, balanced reviews Psion and Tuerny in particular for the nitty gritty.</p><p></p><p>I'm here to try and explain to myself, as well as any others that might be interested, why this particular campaign setting has taken such a hold on my gaming life, and also because I felt I needed to rate this product.</p><p></p><p>A confession... the first time I picked this book up in the shop, I hated it. At that stage I was looking for variants, new feats, new skills, prestige classes, new races and the whole caboodle to expand my D&D playing options. (This was before many of the WotC supplements had come out, remember). I was expecting to pick this book up and discover another version, if you will, of the "Forgotten Realms", my favourite setting at that time. This is certainly not that. This is, as some have pointed out in a less-than-complimentary fashion, a historical text book/gazzeteer. It is, more or less, the complete history of a world, where the politics, religions, racial diversity, cultures, geography, organizations and languages are all laid out in painstaking detail. Barely a table in sight, and hardly a "modifier" to be added to anything at all within the whole book.</p><p></p><p>But, what I'd failed to realize at the time was, that although this book didn't expand particularly the <strong>nature</strong> of the games I was playing, it expanded the <strong>content</strong> 200-fold. This world is believable. Suddenly, there is a multitude of reasons why a certain character would want to do something because of an event in his/her history -- not because they would get a +2 to this particular skill or whatever. This book enabled my character creations to breathe on the page -- to step out, if you'll forgive the poetic licence, of the numbers the dice had given me and become "real" people. People with lives, homes, friends, enemies, histories. Now, of course, many would say that the purchase of this book just happened to coincide with my personal Damascene revelation about this aspect of role-playing, but personally I think it was far more likely the cause. Naturally, I had created mental backstories for the characters I used in the Forgotten Realms, but they never seemed as real or believable, and I never cared about them in the same way I have cared for my Kalamaran creations.</p><p></p><p>Besides, Kenzer have now released the Player's Guide, which in a sense was the book I was looking for that very first time around. I certainly commend that to you (indeed, I have reviewed it fully within this very site), but I'm delighted that I happened to come across this book first. From a personal point of view, it has improved the quality and enjoyment of my role-playing so much, that I have nothing but praise for the setting. I cannot possibly know whether the setting will be as good for you, but speaking personally, all I can say is that those people that enjoy playing in the Kingdoms are so very much the sort of players with whom I would wish to play, and the style of game that they play, so very much the style that I would wish to adopt, that I find it hard to envisage a time when I stop enjoying playing. If I do, it will only be because I've given up roleplaying altogether -- here's hoping that that's when I'm blind, deaf and senile, (a long way off, I trust!) and not before.</p></blockquote><p></p>
[QUOTE="Scarogoth, post: 2009094, member: 3507"] I'm adding this review rather late in the day, and many others before me have detailed the book in depth, and I direct you to the full, balanced reviews Psion and Tuerny in particular for the nitty gritty. I'm here to try and explain to myself, as well as any others that might be interested, why this particular campaign setting has taken such a hold on my gaming life, and also because I felt I needed to rate this product. A confession... the first time I picked this book up in the shop, I hated it. At that stage I was looking for variants, new feats, new skills, prestige classes, new races and the whole caboodle to expand my D&D playing options. (This was before many of the WotC supplements had come out, remember). I was expecting to pick this book up and discover another version, if you will, of the "Forgotten Realms", my favourite setting at that time. This is certainly not that. This is, as some have pointed out in a less-than-complimentary fashion, a historical text book/gazzeteer. It is, more or less, the complete history of a world, where the politics, religions, racial diversity, cultures, geography, organizations and languages are all laid out in painstaking detail. Barely a table in sight, and hardly a "modifier" to be added to anything at all within the whole book. But, what I'd failed to realize at the time was, that although this book didn't expand particularly the [b]nature[/b] of the games I was playing, it expanded the [b]content[/b] 200-fold. This world is believable. Suddenly, there is a multitude of reasons why a certain character would want to do something because of an event in his/her history -- not because they would get a +2 to this particular skill or whatever. This book enabled my character creations to breathe on the page -- to step out, if you'll forgive the poetic licence, of the numbers the dice had given me and become "real" people. People with lives, homes, friends, enemies, histories. Now, of course, many would say that the purchase of this book just happened to coincide with my personal Damascene revelation about this aspect of role-playing, but personally I think it was far more likely the cause. Naturally, I had created mental backstories for the characters I used in the Forgotten Realms, but they never seemed as real or believable, and I never cared about them in the same way I have cared for my Kalamaran creations. Besides, Kenzer have now released the Player's Guide, which in a sense was the book I was looking for that very first time around. I certainly commend that to you (indeed, I have reviewed it fully within this very site), but I'm delighted that I happened to come across this book first. From a personal point of view, it has improved the quality and enjoyment of my role-playing so much, that I have nothing but praise for the setting. I cannot possibly know whether the setting will be as good for you, but speaking personally, all I can say is that those people that enjoy playing in the Kingdoms are so very much the sort of players with whom I would wish to play, and the style of game that they play, so very much the style that I would wish to adopt, that I find it hard to envisage a time when I stop enjoying playing. If I do, it will only be because I've given up roleplaying altogether -- here's hoping that that's when I'm blind, deaf and senile, (a long way off, I trust!) and not before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kingdoms of Kalamar
Top