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Kingmaker AP in 5E With Bastions?
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<blockquote data-quote="touc" data-source="post: 9745231" data-attributes="member: 19270"><p>Ultimate fixes several abuses, but it doesn't fix the overall bookkeeping. I personally felt it stays best at 1 hex map, wherein the party chooses its capital and begins to explore/expand, and it works best if you cap any settlement at 1 grid page. It gives a sense of achievement to see your town grow and roleplay opportunities as new personalities (and possibly quests) come to town. </p><p></p><p>I ran a version of the Paizo forum "Dudemeister's Monstrous Kingdom" wherein a monster was also building a kingdom.</p><p>[SPOILER]It was part of my overall campaign where Nyrissa, the ultimate bad guy, was cursed by the Elders and has to bring the ruin of 1000 kingdoms in the lands she once sought to link to her fey lands. It's why the Stolen Lands never seem to keep civilization. For ages, she's been sowing seeds, encouraging behind the scenes kingdoms to rise, and setting the stage for them to fall. My party found evidence of a kingdom predating theirs and its fall (and eventually more, and a coverup of those facts), and there's a couple monstrous ones that she's aiding while simultaneously providing mysterious aid to our party and offering them deals just when they need it. She needs the PCs to succeed enough to be a kingdom with power, then fail. Same with the Monstrous guys. The Pitax guy figured her out and of course, when the PCs get fey aid, assume they're under her sway. Otherwise he was cool to them in our early foreshadowing.[/SPOILER]</p></blockquote><p></p>
[QUOTE="touc, post: 9745231, member: 19270"] Ultimate fixes several abuses, but it doesn't fix the overall bookkeeping. I personally felt it stays best at 1 hex map, wherein the party chooses its capital and begins to explore/expand, and it works best if you cap any settlement at 1 grid page. It gives a sense of achievement to see your town grow and roleplay opportunities as new personalities (and possibly quests) come to town. I ran a version of the Paizo forum "Dudemeister's Monstrous Kingdom" wherein a monster was also building a kingdom. [SPOILER]It was part of my overall campaign where Nyrissa, the ultimate bad guy, was cursed by the Elders and has to bring the ruin of 1000 kingdoms in the lands she once sought to link to her fey lands. It's why the Stolen Lands never seem to keep civilization. For ages, she's been sowing seeds, encouraging behind the scenes kingdoms to rise, and setting the stage for them to fall. My party found evidence of a kingdom predating theirs and its fall (and eventually more, and a coverup of those facts), and there's a couple monstrous ones that she's aiding while simultaneously providing mysterious aid to our party and offering them deals just when they need it. She needs the PCs to succeed enough to be a kingdom with power, then fail. Same with the Monstrous guys. The Pitax guy figured her out and of course, when the PCs get fey aid, assume they're under her sway. Otherwise he was cool to them in our early foreshadowing.[/SPOILER] [/QUOTE]
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Kingmaker AP in 5E With Bastions?
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