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KINGMAKER: First session
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<blockquote data-quote="TheNovaLord" data-source="post: 5154546" data-attributes="member: 31097"><p>that is the tricky bit</p><p></p><p>so, ok</p><p></p><p>the party enters a new hex</p><p>ill add a sentence of two on fluff on what this area looks like, and why this bit of plains looks different to the last bit or not*</p><p></p><p>scribble on the hex the order they think they wille xplore it, and how much of a hex is a 'day' according to the mod</p><p></p><p>have someone roll a d100 to see if theres an obvious random* encounter straight away, do they see the easy 'landmark', or other set item in the hex again according to the mod</p><p></p><p>**i will have pre looked at the random encounter chart and will have written a line or two about...ok, so they encounter wolves here....are they injured, hunting, in lair, trapped, in lair etc.</p><p></p><p>*/** tie the area to the encounter</p><p></p><p>have some random weather cards for each day too</p><p></p><p>roll survival, maybe cartogrpahy to ensure hex area is fully explored / find a good place to sleep. roll to see if there will an encounter this night and feed the foundations of that into the campsite chosen</p><p>OR</p><p>let players narrate what this bit of area is like, maybe though mini-skill challenge in due to terrain, weather, scarcity of food</p><p></p><p>there are a few rolls per hex (maybe 10, but dont do them all, and i will throw an encounter of somekind if literally nothing has happened for a while)</p><p></p><p>Session 2 was:</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 5154546, member: 31097"] that is the tricky bit so, ok the party enters a new hex ill add a sentence of two on fluff on what this area looks like, and why this bit of plains looks different to the last bit or not* scribble on the hex the order they think they wille xplore it, and how much of a hex is a 'day' according to the mod have someone roll a d100 to see if theres an obvious random* encounter straight away, do they see the easy 'landmark', or other set item in the hex again according to the mod **i will have pre looked at the random encounter chart and will have written a line or two about...ok, so they encounter wolves here....are they injured, hunting, in lair, trapped, in lair etc. */** tie the area to the encounter have some random weather cards for each day too roll survival, maybe cartogrpahy to ensure hex area is fully explored / find a good place to sleep. roll to see if there will an encounter this night and feed the foundations of that into the campsite chosen OR let players narrate what this bit of area is like, maybe though mini-skill challenge in due to terrain, weather, scarcity of food there are a few rolls per hex (maybe 10, but dont do them all, and i will throw an encounter of somekind if literally nothing has happened for a while) Session 2 was: [/QUOTE]
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KINGMAKER: First session
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