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Kingmaker: How to Make Kingdom Building More Exciting
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<blockquote data-quote="Derren" data-source="post: 6186671" data-attributes="member: 2518"><p>It also depends on what bores your players.</p><p>If some/many of them are just itching to get into the next fight for phat loot then you have already lost as there is no way to make kingdom building interesting to them.</p><p></p><p>If you players on the other hand enjoy role playing and are able and willing to follow politics you are in luck. One important aspect of kingdoms which often gets overlooked in D&D/D20 is the political system. In such RPGs a kingdom is nearly always portrayed as absolute monarchy, but that was not the form of government used around the technological level D20 games usually represent. Instead kingdoms used a feudal system and kings had not much direct control over most parts of their kingdom. Instead they had tho rely on their vassals to govern them and do what they are told (as far as the laws allowed to king to interfere).</p><p></p><p>Having to deal with vassals, each with their own agenda while not having direct control over the kingdom can be a source of many types of adventures.</p><p>Wiki about feudalism: <a href="http://en.wikipedia.org/wiki/Feudalism" target="_blank">http://en.wikipedia.org/wiki/Feudalism</a></p><p>If you are interested in PC games, Crusader Kings 2 is about building a feudal dynasty and at least the manual or some guides for it can give you some ideas.</p><p></p><p>And this is just my opinion, but I think it is more interesting to have a more realistic representation of medieval life than the romantic/disney version usually found in D20 products. That means low literacy, especially for the common people, and a general low quality of life.</p></blockquote><p></p>
[QUOTE="Derren, post: 6186671, member: 2518"] It also depends on what bores your players. If some/many of them are just itching to get into the next fight for phat loot then you have already lost as there is no way to make kingdom building interesting to them. If you players on the other hand enjoy role playing and are able and willing to follow politics you are in luck. One important aspect of kingdoms which often gets overlooked in D&D/D20 is the political system. In such RPGs a kingdom is nearly always portrayed as absolute monarchy, but that was not the form of government used around the technological level D20 games usually represent. Instead kingdoms used a feudal system and kings had not much direct control over most parts of their kingdom. Instead they had tho rely on their vassals to govern them and do what they are told (as far as the laws allowed to king to interfere). Having to deal with vassals, each with their own agenda while not having direct control over the kingdom can be a source of many types of adventures. Wiki about feudalism: [url]http://en.wikipedia.org/wiki/Feudalism[/url] If you are interested in PC games, Crusader Kings 2 is about building a feudal dynasty and at least the manual or some guides for it can give you some ideas. And this is just my opinion, but I think it is more interesting to have a more realistic representation of medieval life than the romantic/disney version usually found in D20 products. That means low literacy, especially for the common people, and a general low quality of life. [/QUOTE]
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