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Kingmaker, In Hindsight
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<blockquote data-quote="Neonchameleon" data-source="post: 5434816" data-attributes="member: 87792"><p>I'm converting it to 4e and finding it nice. I also think that it's easier to DM in 4e complete with conversion than it would be in PF. (The Tazelwyrm became a Dark Sun Silk Worm - a nice level 3 solo monster that I can then play off...)</p><p> </p><p>It's a nice open world with some excellent seeds for the DM and players to use.</p><p> </p><p>On the other hand, like pretty much all Paizo offerings it has issues mechanically. The kingdom building rules ... work if you don't really care about it. And to take a really obvious example, in the start of module 4 the PCs are invaded by a small army (6 trolls, 10 barbarians, 25 longbowmen IIRC). It's assumed that the PCs stay to defend Tazleford and <em>must</em> fight the trolls. I - and the rest of my gaming groups - would first go out to delay the invaders to buy time to fort up (making the defence much easier) and second might decide we can take them. Which we ... might well be able to given that they have no casters and their leader has a will defence of +3 when we have fifth level spells. Hell, the whole fourth module reads similarly to me; no appreciation of what high level spells used strategically can accomplish.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5434816, member: 87792"] I'm converting it to 4e and finding it nice. I also think that it's easier to DM in 4e complete with conversion than it would be in PF. (The Tazelwyrm became a Dark Sun Silk Worm - a nice level 3 solo monster that I can then play off...) It's a nice open world with some excellent seeds for the DM and players to use. On the other hand, like pretty much all Paizo offerings it has issues mechanically. The kingdom building rules ... work if you don't really care about it. And to take a really obvious example, in the start of module 4 the PCs are invaded by a small army (6 trolls, 10 barbarians, 25 longbowmen IIRC). It's assumed that the PCs stay to defend Tazleford and [I]must[/I] fight the trolls. I - and the rest of my gaming groups - would first go out to delay the invaders to buy time to fort up (making the defence much easier) and second might decide we can take them. Which we ... might well be able to given that they have no casters and their leader has a will defence of +3 when we have fifth level spells. Hell, the whole fourth module reads similarly to me; no appreciation of what high level spells used strategically can accomplish. [/QUOTE]
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