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<blockquote data-quote="!DWolf" data-source="post: 8815992" data-attributes="member: 7026314"><p>The entire combat portion of the first chapter is structured as an speed/attrition dungeon (which is somewhat tricky in pf2e - though I ran Broken Chains in this manner and it worked well). The characters move through the area with no time to rest, influencing allies to get aid, fighting some enemies and bypassing others, looting to get healing resources, and rescuing companions (which may join the characters in battle based on how they did on an earlier influence challenge based feast and the GMs discretion). The final battle is one level 3 fighter type with some sweet greataxe attacks and two level -1 minions with no abilities. The fighter has an AC of 18 and 48 hp so it should be only a moderately difficult fight for four PCs and a companion (which are first level characters) or severe without a companion. However the adventure also has a 14th level swordlord holding off two frost giants nearby in case the players and their companions get in over their head.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8815992, member: 7026314"] The entire combat portion of the first chapter is structured as an speed/attrition dungeon (which is somewhat tricky in pf2e - though I ran Broken Chains in this manner and it worked well). The characters move through the area with no time to rest, influencing allies to get aid, fighting some enemies and bypassing others, looting to get healing resources, and rescuing companions (which may join the characters in battle based on how they did on an earlier influence challenge based feast and the GMs discretion). The final battle is one level 3 fighter type with some sweet greataxe attacks and two level -1 minions with no abilities. The fighter has an AC of 18 and 48 hp so it should be only a moderately difficult fight for four PCs and a companion (which are first level characters) or severe without a companion. However the adventure also has a 14th level swordlord holding off two frost giants nearby in case the players and their companions get in over their head. [/QUOTE]
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