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<blockquote data-quote="Satin Knights" data-source="post: 6122441" data-attributes="member: 6666968"><p><span style="color: #daa520">"I wanted to avoid this, but yeah, a little dwarven diplomacy looks like a good idea right now. I'll go watch the front door. Peet, try to cut off his escape out the back. And, watch out. Expect this weasel to have some friends and for this to turn into a full brawl."</span></p><p></p><p>Kellermyre takes a beer mug in his left and and goes stand by the front door. The spring loaded wrist sheath on his right arm contains a dagger if he needs to pull a quick surprise. But for the moment, the morningstar lays strapped to his side as he watches.</p><p></p><p>[sblock=actions]move to door, survey crowd for accomplices, <a href="http://roll.coyotecode.net/lookup.php?rollid=25705" target="_blank">Perception to notice accomplices: 1D20+10 = [19]+10 = 29</a>, <a href="http://roll.coyotecode.net/lookup.php?rollid=25706" target="_blank">Sense motive on assumed accomplices: 1D20+3 = [14]+3 = 17</a>[/sblock]</p><p><img src="http://lpf.coloredpixels.com/Kingmaker/Kellermyre_Stormforge_headshot.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="color: #daa520">Kellermyre Stormforge</span></p><p>[sblock=mini-stats]<a href="http://wikia.coloredpixels.com/wiki/index.php/Kellermyre_Stormforge" target="_blank">Kellermyre Stormforge</a> Move 30', Darkvision 60', Init +1, Perception +10, Sense Motive +3</p><p>Energy Resistances: Acid 5, Cold 5, Electricity 5</p><p>HP: <span style="color: #afeeee">9</span>, AC <span style="color: #afeeee">16</span>, Touch 11, FF 15; <span style="color: #afeeee">Fort +3, Reflex +1, Will +5</span>, +7 vs. Charm or Compulsion</p><p></p><p>Morningstar +2, 1d8+2</p><p>Dagger +2, 1d4+1</p><p>Shortspear +1, 1d6+2</p><p>Jolt +1, 1d3, 30' range</p><p></p><p>Special: Agile Feet, Ignore difficult terrain 6/6 /day.</p><p>Orisons: Detect Magic, Jolt, Stabilize</p><p>1st Level: Bless, Bless, Longstrider (D)</p><p></p><p>Weapon in hand: offhand beer mug</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6122441, member: 6666968"] [COLOR=#daa520]"I wanted to avoid this, but yeah, a little dwarven diplomacy looks like a good idea right now. I'll go watch the front door. Peet, try to cut off his escape out the back. And, watch out. Expect this weasel to have some friends and for this to turn into a full brawl."[/COLOR] Kellermyre takes a beer mug in his left and and goes stand by the front door. The spring loaded wrist sheath on his right arm contains a dagger if he needs to pull a quick surprise. But for the moment, the morningstar lays strapped to his side as he watches. [sblock=actions]move to door, survey crowd for accomplices, [URL="http://roll.coyotecode.net/lookup.php?rollid=25705"]Perception to notice accomplices: 1D20+10 = [19]+10 = 29[/URL], [URL="http://roll.coyotecode.net/lookup.php?rollid=25706"]Sense motive on assumed accomplices: 1D20+3 = [14]+3 = 17[/URL][/sblock] [IMG]http://lpf.coloredpixels.com/Kingmaker/Kellermyre_Stormforge_headshot.png[/IMG] [COLOR=#daa520]Kellermyre Stormforge[/COLOR] [sblock=mini-stats][URL="http://wikia.coloredpixels.com/wiki/index.php/Kellermyre_Stormforge"]Kellermyre Stormforge[/URL] Move 30', Darkvision 60', Init +1, Perception +10, Sense Motive +3 Energy Resistances: Acid 5, Cold 5, Electricity 5 HP: [COLOR=#afeeee]9[/COLOR], AC [COLOR=#afeeee]16[/COLOR], Touch 11, FF 15; [COLOR=#afeeee]Fort +3, Reflex +1, Will +5[/COLOR], +7 vs. Charm or Compulsion Morningstar +2, 1d8+2 Dagger +2, 1d4+1 Shortspear +1, 1d6+2 Jolt +1, 1d3, 30' range Special: Agile Feet, Ignore difficult terrain 6/6 /day. Orisons: Detect Magic, Jolt, Stabilize 1st Level: Bless, Bless, Longstrider (D) Weapon in hand: offhand beer mug [/sblock] [/QUOTE]
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