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*Pathfinder & Starfinder
Kingmaker through book 5 (Spoilers)
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<blockquote data-quote="Celtavian" data-source="post: 5470337" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>We started module 4. Kingdom is 53 hexes.Five cities. Capital city is five districts with only one district completely built out. Build points come easier once you purchase buildings that give medium items or better. So spending on a few buildings that give items should greatly increase your build points. But you have to make sure to expand your city districts so you can sell them all. We have a 9 city districts spread between the five cities. </p><p></p><p>We have one player who enjoys the kingdom building. So it is being done in a fairly efficient manner. </p><p></p><p>Our group had a rough time against the Stag Lord. He dropped two of the characters, one with a lucky crit. The second module was relatively easy. We have five characters: </p><p></p><p>1. The King is an Invulnerable Rager Barbarian: Very tough class combo. Is using the fiend totem rage powers. This guy is hard to hurt and does a ton of damage.</p><p></p><p>2. Two-hander Fighter is the General: This class combo does the most damage. It's crazy how much he hits for. </p><p></p><p>3. Druid/Wizard/Mystic Theurge is the Treasurer: He enjoys the kingdom building aspect of the game from module two. Doesn't do a ton of damage, but has some good support abilities.</p><p></p><p>4. Life Oracle is the High Priestess: She manages the religion of the kingdom. Top notch healer with some utility. </p><p></p><p>5. Ranger/Zen Archer Monk: Another high damage combination. She is the Grand Marshal.</p><p></p><p></p><p>Everyone is fairly optimized as far as feat combinations and gear go. We used the 4d6 7 times stat generation method. So their stats are better than what the module was built on. So they are tearing through it pretty easy. The common exploration encounters have no chance against them. I use them as little more than part of the narrative. Once the main encounters are done, I give them the xp and gear from the exploration encounters and a brief summary of they find.</p><p></p><p>The funny thing though is that even though the modules are fairly easy combat-wise, the story is so intriguing that I'm still enjoying running the game and my players are still enjoying playing. I allowed the Leadership feat since it is a module built on the PCs as rulers. Which means I'm dealing with eight characters since three of the PCs took Leadership.</p><p></p><p>Now I have to tailor all the main encounters for eight characters. Which makes my job a little harder. But I'm still enjoying it because it's fun because with a module like <em>Kingmaker</em> you truly can go a lot of different ways in how you handle the scenarios. I've been able to incorporate a lot of themes and scenarios from movies I love like <em>The Godfather</em> and <em>Excalibur</em> into the story.</p><p></p><p>So far our King has bedded more women than I can count and has at least three bastard children. Though he doesn't care because he's a barbarian. So it is the other characters that make an issue of it at times, while the barbarian is proud to spread his seed as much as possible.</p><p></p><p>The Grand Marshal married Akiros Ismort from the first module when he was Captain of the Guard and is a faithful follower of Erastil helping Jhod Kavken build up the Temple of the Elk from the second module. Akiros was killed in the second module when the Owlbear attacked the capital city. The Grand Marshal PC was carrying Akiros child at the time.</p><p></p><p>The treasurer built himself a villa, tower, and academy. He is looked upon as the real power behind the throne and the architect of the kingdom's prosperity and greatness. He seems to enjoy playing that aspect of his character up.</p><p></p><p>So far <em>Kingmaker</em> has been one of the most enjoyable modules I've ever run. Great story. Module design is excellent. Combats during exploration are too easy, but I'm sure the designers knew they would be. The exploration is more for the characters to feel as though they are exploring a large land rather than be challenging encounters.</p><p></p><p>Great fun. You're going to have fun with the next few modules. It keeps on getting more and more interesting.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5470337, member: 5834"] [b]re[/b] We started module 4. Kingdom is 53 hexes.Five cities. Capital city is five districts with only one district completely built out. Build points come easier once you purchase buildings that give medium items or better. So spending on a few buildings that give items should greatly increase your build points. But you have to make sure to expand your city districts so you can sell them all. We have a 9 city districts spread between the five cities. We have one player who enjoys the kingdom building. So it is being done in a fairly efficient manner. Our group had a rough time against the Stag Lord. He dropped two of the characters, one with a lucky crit. The second module was relatively easy. We have five characters: 1. The King is an Invulnerable Rager Barbarian: Very tough class combo. Is using the fiend totem rage powers. This guy is hard to hurt and does a ton of damage. 2. Two-hander Fighter is the General: This class combo does the most damage. It's crazy how much he hits for. 3. Druid/Wizard/Mystic Theurge is the Treasurer: He enjoys the kingdom building aspect of the game from module two. Doesn't do a ton of damage, but has some good support abilities. 4. Life Oracle is the High Priestess: She manages the religion of the kingdom. Top notch healer with some utility. 5. Ranger/Zen Archer Monk: Another high damage combination. She is the Grand Marshal. Everyone is fairly optimized as far as feat combinations and gear go. We used the 4d6 7 times stat generation method. So their stats are better than what the module was built on. So they are tearing through it pretty easy. The common exploration encounters have no chance against them. I use them as little more than part of the narrative. Once the main encounters are done, I give them the xp and gear from the exploration encounters and a brief summary of they find. The funny thing though is that even though the modules are fairly easy combat-wise, the story is so intriguing that I'm still enjoying running the game and my players are still enjoying playing. I allowed the Leadership feat since it is a module built on the PCs as rulers. Which means I'm dealing with eight characters since three of the PCs took Leadership. Now I have to tailor all the main encounters for eight characters. Which makes my job a little harder. But I'm still enjoying it because it's fun because with a module like [i]Kingmaker[/i] you truly can go a lot of different ways in how you handle the scenarios. I've been able to incorporate a lot of themes and scenarios from movies I love like [i]The Godfather[/i] and [i]Excalibur[/i] into the story. So far our King has bedded more women than I can count and has at least three bastard children. Though he doesn't care because he's a barbarian. So it is the other characters that make an issue of it at times, while the barbarian is proud to spread his seed as much as possible. The Grand Marshal married Akiros Ismort from the first module when he was Captain of the Guard and is a faithful follower of Erastil helping Jhod Kavken build up the Temple of the Elk from the second module. Akiros was killed in the second module when the Owlbear attacked the capital city. The Grand Marshal PC was carrying Akiros child at the time. The treasurer built himself a villa, tower, and academy. He is looked upon as the real power behind the throne and the architect of the kingdom's prosperity and greatness. He seems to enjoy playing that aspect of his character up. So far [i]Kingmaker[/i] has been one of the most enjoyable modules I've ever run. Great story. Module design is excellent. Combats during exploration are too easy, but I'm sure the designers knew they would be. The exploration is more for the characters to feel as though they are exploring a large land rather than be challenging encounters. Great fun. You're going to have fun with the next few modules. It keeps on getting more and more interesting. [/QUOTE]
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Kingmaker through book 5 (Spoilers)
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