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Kingmaker: Your City and Kingdom
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<blockquote data-quote="Evilhalfling" data-source="post: 5855404" data-attributes="member: 16991"><p>In a solo game:</p><p>1. in the stag lords fortress the castle was too good to pass up. </p><p>2. Jerburg - for Lord Jeremy, the highest charisma (ie ruler) PC</p><p>3. erm I don't have that in my records. Not sure it got named </p><p>4. after the castle built a Shop and an Inn mostly to increase Economy, I liked to have the economy check succeed on 3-5 or better. The shrine was an attempt to start selling items, it failed miserably. Selling 3 BP worth of items before they built a casters tower in month 25.</p><p></p><p>After 1 year: </p><p>Size 6, 1 city districts, 5 farms </p><p>Buildings: Castle, Inn, shop, shrine, 4 houses, </p><p></p><p>After 2 years:</p><p>Size 11, 2 city districts, 8 farms </p><p>Added : watchtower, tannery, smithy, noble villa, brothel, exotic craftsman, 1 house </p><p></p><p></p><p>Tazaleford founded month 19, </p><p><strong>Rivers run Red</strong> ended month 27 </p><p>Gateway founded month 34 (Olegs Inn location) </p><p><strong>Varnhold vanishing </strong> began month 44</p><p></p><p><em>EDIT : Loyalty seemed useless, but it worked well if all random events used loyalty checks to avoid instead of stability checks.</em></p><p></p><p>The most fun was when I added Cousin Laura (chr 16) and the idiot-brother-n-law (IBNL) to help rule the kingdom. 2 random disasters were blamed on the IBNL and he was moved to a different position after each failure. IBNL had +3 str mod, but a -1 incompetence penalty.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5855404, member: 16991"] In a solo game: 1. in the stag lords fortress the castle was too good to pass up. 2. Jerburg - for Lord Jeremy, the highest charisma (ie ruler) PC 3. erm I don't have that in my records. Not sure it got named 4. after the castle built a Shop and an Inn mostly to increase Economy, I liked to have the economy check succeed on 3-5 or better. The shrine was an attempt to start selling items, it failed miserably. Selling 3 BP worth of items before they built a casters tower in month 25. After 1 year: Size 6, 1 city districts, 5 farms Buildings: Castle, Inn, shop, shrine, 4 houses, After 2 years: Size 11, 2 city districts, 8 farms Added : watchtower, tannery, smithy, noble villa, brothel, exotic craftsman, 1 house Tazaleford founded month 19, [B]Rivers run Red[/B] ended month 27 Gateway founded month 34 (Olegs Inn location) [B]Varnhold vanishing [/B] began month 44 [I]EDIT : Loyalty seemed useless, but it worked well if all random events used loyalty checks to avoid instead of stability checks.[/I] The most fun was when I added Cousin Laura (chr 16) and the idiot-brother-n-law (IBNL) to help rule the kingdom. 2 random disasters were blamed on the IBNL and he was moved to a different position after each failure. IBNL had +3 str mod, but a -1 incompetence penalty. [/QUOTE]
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