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Kings and Castles - Poll
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<blockquote data-quote="howandwhy99" data-source="post: 5831487" data-attributes="member: 3192"><p>Sandbox games are built upon modularity of material addressed as player/characters choose. In a game with optional supplements this could include adding modular rulesets as desired by PCs as well. "I want to use the dueling rules" could be an option prior to starting a combat. "We want to travel the desert with the highly detailed navigation rules in place" could be used as player discern that this is what they desire. The DM deciding is probably more of a campaign suggestion to players before starting.</p><p></p><p>Having a castle or stronghold at all is hardly mandatory. IMHO these are treasure. If you don't have one, then you don't play this minigame. However, if you do have one, perhaps managing it is summed in up with a few core game ability scores rolls. The larger, more detailed game could be optional as well, though when it is in place and when not could become more difficult to decide upon.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5831487, member: 3192"] Sandbox games are built upon modularity of material addressed as player/characters choose. In a game with optional supplements this could include adding modular rulesets as desired by PCs as well. "I want to use the dueling rules" could be an option prior to starting a combat. "We want to travel the desert with the highly detailed navigation rules in place" could be used as player discern that this is what they desire. The DM deciding is probably more of a campaign suggestion to players before starting. Having a castle or stronghold at all is hardly mandatory. IMHO these are treasure. If you don't have one, then you don't play this minigame. However, if you do have one, perhaps managing it is summed in up with a few core game ability scores rolls. The larger, more detailed game could be optional as well, though when it is in place and when not could become more difficult to decide upon. [/QUOTE]
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