Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Kingsbarrow: A Point of Light
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 4033747" data-attributes="member: 467"><p><strong>The Covenant of the Soul</strong></p><p></p><p>ORGANIZATION</p><p></p><p>The Covenant of the Soul</p><p></p><p>The Covenant of the Soul is a militant sect recently separated from the Church of [a god with a big anti-undead mission]. Like the orthodox members of that Church, the Covenant's mission is the destruction of undead and the strengthening of the veil between the World and the Shadowfell. However, the Covenant has another mission: the eradication of the Animus in total, if not literally then at least spiritually and symbolically.</p><p></p><p>The Covenant believes the Animus to be the root of all mortal evil. In the doctrine of the Covenant, the Animus causes all passions, all desires and all wickedness. It is the Soul that holds the Animus at bay and allows for righteousness, and only through the cultivation of the Soul can the Animus be suppressed, paving the way for a righteous life. As such, the righteous must drive out all passions and desires and basic mortal emotions, through self denial and flagellation. Moreover, the Covenant believes that their message must be spread and their doctrine enforced, even among – especially among – the unwilling and the wicked.</p><p></p><p>The Covenants operations in Kingsbarrow is typical of their mission: a small company of soldier-priests arrives in town and sets up a temple to [the God]. they begin providing support to the poor, patrolling the outskirts of the town to protect the locals from foul creatures. They cleanse and consecrate haunted tombs and other locales. As they gain notoriety and the trust of local people and officials, drawing converts across all social classes, they begin to spread their doctrine and turn their attention from wandering horrors and haunted locales to the people of the town in which they have established themselves. In many cases, by this point the local leadership is strongly in support of or even members of the Covenant and harsh laws against wicked behavior are enacted. At first, these laws seem just: harsh punishments for thieves, rapists and murderers. Those laws begin to spread, however, to purveyors of pleasures (physical and otherwise) and those whose businesses revolve around the accumulation of wealth. Soon, these towns are embedded with strict moral laws, punishing any and all displays of passion, emotion and desire. Once a town has fallen fully under the heel of the Covenant, a small company, usually new converts, is sent out to find another Point of Light in need of moral guidance.</p><p></p><p>Kingsbarrow only recently saw the arrival of the Covenant sect. They have just finished their temple and begun their “good works” and are slowly building a following among the townsfolk. Not yet strong enough to eradicate the evils of the Witchwyrd Wood or the Barrow Mounds, they are establishing themselves in the area and hiring local adventurers to investigate these and other and report back to them. At the same time, they are treating with Kingsbarrow's powerful, beginning the process of insinuating themselves in local government.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4033747, member: 467"] [b]The Covenant of the Soul[/b] ORGANIZATION The Covenant of the Soul The Covenant of the Soul is a militant sect recently separated from the Church of [a god with a big anti-undead mission]. Like the orthodox members of that Church, the Covenant's mission is the destruction of undead and the strengthening of the veil between the World and the Shadowfell. However, the Covenant has another mission: the eradication of the Animus in total, if not literally then at least spiritually and symbolically. The Covenant believes the Animus to be the root of all mortal evil. In the doctrine of the Covenant, the Animus causes all passions, all desires and all wickedness. It is the Soul that holds the Animus at bay and allows for righteousness, and only through the cultivation of the Soul can the Animus be suppressed, paving the way for a righteous life. As such, the righteous must drive out all passions and desires and basic mortal emotions, through self denial and flagellation. Moreover, the Covenant believes that their message must be spread and their doctrine enforced, even among – especially among – the unwilling and the wicked. The Covenants operations in Kingsbarrow is typical of their mission: a small company of soldier-priests arrives in town and sets up a temple to [the God]. they begin providing support to the poor, patrolling the outskirts of the town to protect the locals from foul creatures. They cleanse and consecrate haunted tombs and other locales. As they gain notoriety and the trust of local people and officials, drawing converts across all social classes, they begin to spread their doctrine and turn their attention from wandering horrors and haunted locales to the people of the town in which they have established themselves. In many cases, by this point the local leadership is strongly in support of or even members of the Covenant and harsh laws against wicked behavior are enacted. At first, these laws seem just: harsh punishments for thieves, rapists and murderers. Those laws begin to spread, however, to purveyors of pleasures (physical and otherwise) and those whose businesses revolve around the accumulation of wealth. Soon, these towns are embedded with strict moral laws, punishing any and all displays of passion, emotion and desire. Once a town has fallen fully under the heel of the Covenant, a small company, usually new converts, is sent out to find another Point of Light in need of moral guidance. Kingsbarrow only recently saw the arrival of the Covenant sect. They have just finished their temple and begun their “good works” and are slowly building a following among the townsfolk. Not yet strong enough to eradicate the evils of the Witchwyrd Wood or the Barrow Mounds, they are establishing themselves in the area and hiring local adventurers to investigate these and other and report back to them. At the same time, they are treating with Kingsbarrow's powerful, beginning the process of insinuating themselves in local government. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kingsbarrow: A Point of Light
Top