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Kinrisar Chronicles
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<blockquote data-quote="RJKrik" data-source="post: 1122080" data-attributes="member: 2488"><p>Well, there doesn't seem to be much interest but I do have a couple more sessions done. Any comments would be appreciated...</p><p></p><p style="text-align: center">Kinrisar Chronicles</p> <p style="text-align: center">Session 1 </p><p></p><p> Our six heroes travel along the well-used road from Yyrak to Crolon. The journey goes well and within eight days they arrive at the outer gates of the city. </p><p></p><p> The guard informs them that the Emir has had a daughter. And that today has been proclaimed a day of celebration. Ezieer and Azeem find this particularly interesting, but it is decided to head to the temple of Os as quickly as possible. </p><p></p><p> The “temple” turns out to be a bit of a misnomer. It is more like a hospital with a shrine, which for Os is not particularly uncommon. A mute man with one had shows our heroes in, all except Lorimar who stays a few moments longer to ask him about his injuries. His replies are in a sort of sign language, with which he shows he lost his arm and tongue. Lorimar then joins the rest of the group inside. </p><p></p><p> An acolyte shows the group to Oman Al’Jar. Lorimar relates his story to Oman. It comes as quite a shock to the priest. The group, including Mandrin who had grown on this band of “commoners” during their travel, declares their willingness to help the temple in any way they can. Oman can not think of anything to do about it so he sends the group off, having them return the next day when he has had some time to think the matter over. Serian must depart to the temple of his god for the rest of the day and is bid a fond farewell.</p><p></p><p> On the way out Lorimar offers his assistance in healing the hurt, an acolyte assures him that if he is needed he will be called upon. Azeem asks one of the acolytes if he knows of any good inns. The Silver Lute is suggested, and sounds good to Azeem though Ezieer is skeptical. </p><p> </p><p>After bidding the acolytes farewell, the group heads over to a three story stone and wood building with glass windows and a plot of flowers in front. Ezieer is even more convinced it will be much too expensive. Azeem insists he can convince the innkeeper to let them stay however. After a short conversation with the innkeeper it is evident that Ezieer was quite correct, the Silver Lute is beyond everyone’s means…except for Mandrin, who happily pays the three gold pieces. </p><p> </p><p>Azeem, grumbling about the injustice of the world concedes to Ezieer and the group, sans-Mandrin, head off to a more “affordable” section of the town. Mandrin smiles and waves goodbye while sipping his glass of red wine. </p><p> </p><p>A quick search of the docks reveals a respectable looking tavern/inn called the Whispering Willow. The group heads in thinking it will be a night of revelry and relaxation… </p><p> </p><p>After acquiring a few mugs of ale the four remaining group members begin to relax a bit and inquire about the room prices, much more affordable at 4 silver for a bunk room. Before they can get a room however, Lorimar makes a startling discovery. While glancing around the room, he spots one of the pirates from the attack! Quietly, he informs the other three group members, and a plan is quickly formed. </p><p> </p><p>Lorimar and Wil leave the Whispering Willow and get Mandrin, who being interrupted during some fine music is a bit upset, but having the situation explained to him agrees to come down to the docks. There they set up watch on the door of the Whispering Willow, making sure no one can leave without their seeing. </p><p> </p><p>Meanwhile, inside the Whispering Willow, Azeem begins a drinking song aimed at getting the pirate drunk. After a few choice verses by Azeem and Ezieer ("Ho ho, to drink and bottle I go, for a babe was born and now we drink Ho Ho, for to celebrate let's all have a toast,”) it becomes readily apparent that the pirate can hold his ale. He and two other men get up and head out the door. Azeem wraps the song up and they head out the door to follow the pirate. </p><p> </p><p>Our group of heroes, Azeem, Ezieer, Mandrin, Lorimar, and Wil, now tail the pirate and his two friends down a few dark back alleys of Crolon. Eventually, coming to a long alley and at the end a nondescript two-story building with two guards. The group sees the pirate and his two friends enter the building and then decide what to do. </p><p> </p><p>Azeem suggests that it is a Thieves' Guild hideout. Ezieer isn’t so sure about that, but agrees it might be. Mandrin declares he can take down the two guards silently and begins chanting some arcane words…</p><p> </p><p>At the end of the alley one of the guards slowly drops, and even from the distance the group is they can hear him snoring. The other guard is slow to react. Azeem gets a shot off with a crossbow, hitting him in the shoulder but not putting him down. Ezieer notices a weak spot in his defense and throws a very precise dart at him, doing more damage to the guard, but still not bringing him down. The rest of the group rushes down the alley to get into range of the guard. </p><p> </p><p>Finally able to react, the guard throws open the door and rushes inside. The group moves forward again, Ezieer reaching the door. He throws it open and sees not at all what he expected. Scantily clad women with partially dressed men adorn one of the floors of the building. Putting two and two together surprisingly fast Ezieer shouts out that it’s a cathouse and that they should get out of there… </p><p> </p><p>Azeem and Ezieer rush back the way they came… but then out of the corner of his eye Ezieer spots the pirate. Shouting to go the other way, Ezieer points out the pirate to the rest of the group. In a flash (literally) Mandrin has a mount, and is charging through a crowd of people, deftly avoiding them and chasing down the pirate. </p><p> </p><p>The rest of the group follows as best as they can through the large crowds formed by the ending of celebrations, and the unintentional clearing of the brothel. Mandrin continues the chase of the pirate and almost catches him… but is forced to slow down at the last few hundred feet by a group of rather drunken revelers. </p><p> </p><p>Mandrin fortunately sees which ship the pirate fled to however. So, when the rest of the group catches up to him, and he dismisses his summoned mount, he points out the ship to them. The ship, called the Arraba, looks to be a merchant vessel as far as any of them can tell, and definitely not the same ship that attacked the Bezir’s Jewel. </p><p> </p><p>Congratulations are given to Mandrin for his excellent riding skills, while ribbing is given to Azeem for suggesting an attack on a brothel. Serian is seen on the docks, and is motioned over to join the rest of the group. He is filled in about the events so far, and regrets not being there to help attack the brothel. This gets a laugh out of the rest of the group while Serian looks quite serious. </p><p></p><p>The group decides to keep a watch on the ship over night, to make sure the pirate does not escape. They try to look as innocuous as possible. Keeping out of the lights of the three watchmen on the Arraba, and keeping a close eye out for their prey.</p></blockquote><p></p>
[QUOTE="RJKrik, post: 1122080, member: 2488"] Well, there doesn't seem to be much interest but I do have a couple more sessions done. Any comments would be appreciated... [CENTER]Kinrisar Chronicles Session 1 [/CENTER] Our six heroes travel along the well-used road from Yyrak to Crolon. The journey goes well and within eight days they arrive at the outer gates of the city. The guard informs them that the Emir has had a daughter. And that today has been proclaimed a day of celebration. Ezieer and Azeem find this particularly interesting, but it is decided to head to the temple of Os as quickly as possible. The “temple” turns out to be a bit of a misnomer. It is more like a hospital with a shrine, which for Os is not particularly uncommon. A mute man with one had shows our heroes in, all except Lorimar who stays a few moments longer to ask him about his injuries. His replies are in a sort of sign language, with which he shows he lost his arm and tongue. Lorimar then joins the rest of the group inside. An acolyte shows the group to Oman Al’Jar. Lorimar relates his story to Oman. It comes as quite a shock to the priest. The group, including Mandrin who had grown on this band of “commoners” during their travel, declares their willingness to help the temple in any way they can. Oman can not think of anything to do about it so he sends the group off, having them return the next day when he has had some time to think the matter over. Serian must depart to the temple of his god for the rest of the day and is bid a fond farewell. On the way out Lorimar offers his assistance in healing the hurt, an acolyte assures him that if he is needed he will be called upon. Azeem asks one of the acolytes if he knows of any good inns. The Silver Lute is suggested, and sounds good to Azeem though Ezieer is skeptical. After bidding the acolytes farewell, the group heads over to a three story stone and wood building with glass windows and a plot of flowers in front. Ezieer is even more convinced it will be much too expensive. Azeem insists he can convince the innkeeper to let them stay however. After a short conversation with the innkeeper it is evident that Ezieer was quite correct, the Silver Lute is beyond everyone’s means…except for Mandrin, who happily pays the three gold pieces. Azeem, grumbling about the injustice of the world concedes to Ezieer and the group, sans-Mandrin, head off to a more “affordable” section of the town. Mandrin smiles and waves goodbye while sipping his glass of red wine. A quick search of the docks reveals a respectable looking tavern/inn called the Whispering Willow. The group heads in thinking it will be a night of revelry and relaxation… After acquiring a few mugs of ale the four remaining group members begin to relax a bit and inquire about the room prices, much more affordable at 4 silver for a bunk room. Before they can get a room however, Lorimar makes a startling discovery. While glancing around the room, he spots one of the pirates from the attack! Quietly, he informs the other three group members, and a plan is quickly formed. Lorimar and Wil leave the Whispering Willow and get Mandrin, who being interrupted during some fine music is a bit upset, but having the situation explained to him agrees to come down to the docks. There they set up watch on the door of the Whispering Willow, making sure no one can leave without their seeing. Meanwhile, inside the Whispering Willow, Azeem begins a drinking song aimed at getting the pirate drunk. After a few choice verses by Azeem and Ezieer ("Ho ho, to drink and bottle I go, for a babe was born and now we drink Ho Ho, for to celebrate let's all have a toast,”) it becomes readily apparent that the pirate can hold his ale. He and two other men get up and head out the door. Azeem wraps the song up and they head out the door to follow the pirate. Our group of heroes, Azeem, Ezieer, Mandrin, Lorimar, and Wil, now tail the pirate and his two friends down a few dark back alleys of Crolon. Eventually, coming to a long alley and at the end a nondescript two-story building with two guards. The group sees the pirate and his two friends enter the building and then decide what to do. Azeem suggests that it is a Thieves' Guild hideout. Ezieer isn’t so sure about that, but agrees it might be. Mandrin declares he can take down the two guards silently and begins chanting some arcane words… At the end of the alley one of the guards slowly drops, and even from the distance the group is they can hear him snoring. The other guard is slow to react. Azeem gets a shot off with a crossbow, hitting him in the shoulder but not putting him down. Ezieer notices a weak spot in his defense and throws a very precise dart at him, doing more damage to the guard, but still not bringing him down. The rest of the group rushes down the alley to get into range of the guard. Finally able to react, the guard throws open the door and rushes inside. The group moves forward again, Ezieer reaching the door. He throws it open and sees not at all what he expected. Scantily clad women with partially dressed men adorn one of the floors of the building. Putting two and two together surprisingly fast Ezieer shouts out that it’s a cathouse and that they should get out of there… Azeem and Ezieer rush back the way they came… but then out of the corner of his eye Ezieer spots the pirate. Shouting to go the other way, Ezieer points out the pirate to the rest of the group. In a flash (literally) Mandrin has a mount, and is charging through a crowd of people, deftly avoiding them and chasing down the pirate. The rest of the group follows as best as they can through the large crowds formed by the ending of celebrations, and the unintentional clearing of the brothel. Mandrin continues the chase of the pirate and almost catches him… but is forced to slow down at the last few hundred feet by a group of rather drunken revelers. Mandrin fortunately sees which ship the pirate fled to however. So, when the rest of the group catches up to him, and he dismisses his summoned mount, he points out the ship to them. The ship, called the Arraba, looks to be a merchant vessel as far as any of them can tell, and definitely not the same ship that attacked the Bezir’s Jewel. Congratulations are given to Mandrin for his excellent riding skills, while ribbing is given to Azeem for suggesting an attack on a brothel. Serian is seen on the docks, and is motioned over to join the rest of the group. He is filled in about the events so far, and regrets not being there to help attack the brothel. This gets a laugh out of the rest of the group while Serian looks quite serious. The group decides to keep a watch on the ship over night, to make sure the pirate does not escape. They try to look as innocuous as possible. Keeping out of the lights of the three watchmen on the Arraba, and keeping a close eye out for their prey. [/QUOTE]
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