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Kir-Lanan ECL...
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<blockquote data-quote="drnuncheon" data-source="post: 505407" data-attributes="member: 96"><p>+4 seems awfully low. I think a first-level kir-lanan fighter would absolutely dominate over a 5th level human fighter. Same BAB, better skills, better physical stats, natural armor, Use Magic Device, spell-like abilities, <strong>huge</strong> speed/maneuverability advantage and a feat to make it better...slightly lower hp is all they'd have.</p><p></p><p>Using Soldarin's...</p><p></p><p>2.4 (4 HD Monstrous Humanoid)</p><p> .5 (Flight)</p><p> .6 (+3 natural AC)</p><p> .2 (extra attacks - primary is 2 claws)</p><p> .5 (spell-like abilities - rebuke, RoE, neg energy touch)</p><p> .6 (+4 Str, +2 Dex)\</p><p> .2 (racial +4 Hide bonus)</p><p>-----</p><p>5.0</p><p>-.1 (-2 Wis)</p><p></p><p>Total - 4.9</p><p></p><p>I didn't include the 'healed by negative energy/harmed by positive energy' because they pretty much cancel out - especially if it's common knowledge. It might be harder to get healed in a good-aligned party, but if you're fighting evil clerics you don't have to worry about their spontaneous <em>inflict</em> spells.</p><p></p><p>I think Soldarin's calculator undervalues some things - like flight, where there's no modifier for the maneuverability or the speed, so I'd be inclined to adjust it even upwards from the result I got - probably to a +6, because with flight of 90' (good), they effectively have a permanent nondispellable <em>fly</em> spell on them, or inherent <em>wings of flying</em> if you prefer - and those are worth most of the equipment allowance of a 7th or 8th level character.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 505407, member: 96"] +4 seems awfully low. I think a first-level kir-lanan fighter would absolutely dominate over a 5th level human fighter. Same BAB, better skills, better physical stats, natural armor, Use Magic Device, spell-like abilities, [b]huge[/b] speed/maneuverability advantage and a feat to make it better...slightly lower hp is all they'd have. Using Soldarin's... 2.4 (4 HD Monstrous Humanoid) .5 (Flight) .6 (+3 natural AC) .2 (extra attacks - primary is 2 claws) .5 (spell-like abilities - rebuke, RoE, neg energy touch) .6 (+4 Str, +2 Dex)\ .2 (racial +4 Hide bonus) ----- 5.0 -.1 (-2 Wis) Total - 4.9 I didn't include the 'healed by negative energy/harmed by positive energy' because they pretty much cancel out - especially if it's common knowledge. It might be harder to get healed in a good-aligned party, but if you're fighting evil clerics you don't have to worry about their spontaneous [i]inflict[/i] spells. I think Soldarin's calculator undervalues some things - like flight, where there's no modifier for the maneuverability or the speed, so I'd be inclined to adjust it even upwards from the result I got - probably to a +6, because with flight of 90' (good), they effectively have a permanent nondispellable [i]fly[/i] spell on them, or inherent [i]wings of flying[/i] if you prefer - and those are worth most of the equipment allowance of a 7th or 8th level character. J [/QUOTE]
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