Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kir-Lanan ECL...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 506667" data-attributes="member: 2829"><p>Oh yes. Good point. I overlooked that. Thanks for the info.</p><p></p><p>Still, that only brings my new total to 4.2 (4.3 if I consider the ability to fly a .6 modifier, or 4.4 if I consider it a .7 modifier). Rounding down, that's a +4 ECL. I still don't think that it should be higher. I've been mulling this over for a little while. A 0-level Kir-Lanan, when compared with a 4th level fighter (or any 4th level class for that matter) is indeed more powerful. However, when I compare those to 6th level characters (or NPCs), the Kir-Lanan can barely keep up. Against 8th level characters (or NPCs), the Kir-Lanan begins to fall way behind in the power market.</p><p></p><p>For example, it's Negative Energy Touch doesn't improve with level. It only gets better if it's Charisma goes up. A save DC of 12 isn't that hard to beat for 8th level characters. This is what the classes, at 8th level, straight from the DMG, no magic items, would have to roll to make the Fort save in order to negate the temporary Strength damage...</p><p></p><p>Barbarian - 4 or higher</p><p>Bard - 9 or higher</p><p>Cleric - 3 or higher</p><p>Druid - 5 or higher</p><p>Fighter - only fails on a 1</p><p>Monk - 3 or higher</p><p>Paladin - only fails on a 1</p><p>Ranger - 5 or higher</p><p>Rogue - 8 or higher</p><p>Sorcerer - 8 or higher</p><p>Wizard - 9 or higher</p><p></p><p>The Kir-Lanan isn't very powerful anymore.</p><p></p><p>The same also applies to it's Ray of Enfeeblement spell-like ability, which has an even lower Fort save DC of 10 (I believe it suffers a saving throw penalty for having a negative Cha modifier, but if it doesn't, let me know). This is what the classes, at 8th level, straight from the DMG, no magic items, would have to roll to make the Fort save in order to negate this spell-like ability...</p><p></p><p>Barbarian - only fails on a 1</p><p>Bard - 7 or higher</p><p>Cleric - only fails on a 1</p><p>Druid - only fails on a 1</p><p>Fighter - only fails on a 1</p><p>Monk - only fails on a 1</p><p>Paladin - only fails on a 1</p><p>Ranger - only fails on a 1</p><p>Rogue - 6 or higher</p><p>Sorcerer - 6 or higher</p><p>Wizard - 7 or higher</p><p></p><p>This ability is now next to useless.</p><p></p><p>The Kir-Lanan's Rebuke Undead ability continues to improve, of course, but really, it's not that impressive to begin with. Assuming the Kir-Lanan is ECL +6, and it has 2 class levels (in any class, it doesn't matter), the best it could do on a rebuke check with it's listed stats (assuming it rolls a 20, which equals a 19 because of it's low Charisma) is 11 HD of undead. That's horrible, especially given a nat 20 roll on the check.</p><p></p><p>However, there are some things that the Kir-Lanan has that will always be useful. Claw attacks are great. It's awesome to be able to fall back on some good old fashioned natural weapons. It's ability to fly is terrific (by the way, I agree with you that this is a strong ability, and I think the ECL mod for this should be .6, but definately no more than .7). Natural armor is great. It's with you forever. However, it's also a shame when you want to improve upon it but magic doesn't stack with it. If the Kir-Lanan wants Natural Armor of +6, it essentially has to waste half of the cash just to get it. Not a big deal, honestly, but still. Finally, the +4 to Hide is nice to have.</p><p></p><p>In summary, if you stack a ECL 6 Kir-Lanan up to 4th level characters, it's a little more powerful, but not by much. Stack it up to 6th level characters though, and it's costly abilities aren't so great anymore. Stack it up to 8th level characters, even if it has a couple class levels, and it'll get stomped if it doesn't fly away screaming in terror.</p><p></p><p>Essentially, I think the ECL should be +4. However, I wouldn't allow a 0-level Kir-Lanan to enter a game with 4th level characters. I would, however, allow it enter a game with 6th level characters. The bottom line, in my opinion, is that if you rule it's ECL to be +6, you are permanently stripping the Kir-Lanan of 2 class levels, and as the fellow party members continue to level, even if the Kir-Lanan's ECL catches up, the Kir-Lanan will always be a good distance behind in power. At 15th level, it's supernatural and spell-like abilities are next to worthless.</p><p></p><p>If it's started with an ECL of +6, it would be balanced with human characters in a 6th level party (more or less, but mostly less). However, it will rapidly lose power as it and the party continues to level. In a game with 6th level characters and a 0-level Kir-Lanan, I think that by the time a Kir-Lanan's ECL catches up with the others in a few levels, it will even out just fine.</p><p></p><p>Granted, a player wouldn't take the stats of the Kir-Lanan right out of the FRCS. They would roll stats and apply the racial ability modifiers. So, there's a chance that they might have a much better Charisma, and much better stats all around. Still, if the ECL is too high, it will never be even close to normal characters.</p><p></p><p>Anyhow, those are my thoughts.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 506667, member: 2829"] Oh yes. Good point. I overlooked that. Thanks for the info. Still, that only brings my new total to 4.2 (4.3 if I consider the ability to fly a .6 modifier, or 4.4 if I consider it a .7 modifier). Rounding down, that's a +4 ECL. I still don't think that it should be higher. I've been mulling this over for a little while. A 0-level Kir-Lanan, when compared with a 4th level fighter (or any 4th level class for that matter) is indeed more powerful. However, when I compare those to 6th level characters (or NPCs), the Kir-Lanan can barely keep up. Against 8th level characters (or NPCs), the Kir-Lanan begins to fall way behind in the power market. For example, it's Negative Energy Touch doesn't improve with level. It only gets better if it's Charisma goes up. A save DC of 12 isn't that hard to beat for 8th level characters. This is what the classes, at 8th level, straight from the DMG, no magic items, would have to roll to make the Fort save in order to negate the temporary Strength damage... Barbarian - 4 or higher Bard - 9 or higher Cleric - 3 or higher Druid - 5 or higher Fighter - only fails on a 1 Monk - 3 or higher Paladin - only fails on a 1 Ranger - 5 or higher Rogue - 8 or higher Sorcerer - 8 or higher Wizard - 9 or higher The Kir-Lanan isn't very powerful anymore. The same also applies to it's Ray of Enfeeblement spell-like ability, which has an even lower Fort save DC of 10 (I believe it suffers a saving throw penalty for having a negative Cha modifier, but if it doesn't, let me know). This is what the classes, at 8th level, straight from the DMG, no magic items, would have to roll to make the Fort save in order to negate this spell-like ability... Barbarian - only fails on a 1 Bard - 7 or higher Cleric - only fails on a 1 Druid - only fails on a 1 Fighter - only fails on a 1 Monk - only fails on a 1 Paladin - only fails on a 1 Ranger - only fails on a 1 Rogue - 6 or higher Sorcerer - 6 or higher Wizard - 7 or higher This ability is now next to useless. The Kir-Lanan's Rebuke Undead ability continues to improve, of course, but really, it's not that impressive to begin with. Assuming the Kir-Lanan is ECL +6, and it has 2 class levels (in any class, it doesn't matter), the best it could do on a rebuke check with it's listed stats (assuming it rolls a 20, which equals a 19 because of it's low Charisma) is 11 HD of undead. That's horrible, especially given a nat 20 roll on the check. However, there are some things that the Kir-Lanan has that will always be useful. Claw attacks are great. It's awesome to be able to fall back on some good old fashioned natural weapons. It's ability to fly is terrific (by the way, I agree with you that this is a strong ability, and I think the ECL mod for this should be .6, but definately no more than .7). Natural armor is great. It's with you forever. However, it's also a shame when you want to improve upon it but magic doesn't stack with it. If the Kir-Lanan wants Natural Armor of +6, it essentially has to waste half of the cash just to get it. Not a big deal, honestly, but still. Finally, the +4 to Hide is nice to have. In summary, if you stack a ECL 6 Kir-Lanan up to 4th level characters, it's a little more powerful, but not by much. Stack it up to 6th level characters though, and it's costly abilities aren't so great anymore. Stack it up to 8th level characters, even if it has a couple class levels, and it'll get stomped if it doesn't fly away screaming in terror. Essentially, I think the ECL should be +4. However, I wouldn't allow a 0-level Kir-Lanan to enter a game with 4th level characters. I would, however, allow it enter a game with 6th level characters. The bottom line, in my opinion, is that if you rule it's ECL to be +6, you are permanently stripping the Kir-Lanan of 2 class levels, and as the fellow party members continue to level, even if the Kir-Lanan's ECL catches up, the Kir-Lanan will always be a good distance behind in power. At 15th level, it's supernatural and spell-like abilities are next to worthless. If it's started with an ECL of +6, it would be balanced with human characters in a 6th level party (more or less, but mostly less). However, it will rapidly lose power as it and the party continues to level. In a game with 6th level characters and a 0-level Kir-Lanan, I think that by the time a Kir-Lanan's ECL catches up with the others in a few levels, it will even out just fine. Granted, a player wouldn't take the stats of the Kir-Lanan right out of the FRCS. They would roll stats and apply the racial ability modifiers. So, there's a chance that they might have a much better Charisma, and much better stats all around. Still, if the ECL is too high, it will never be even close to normal characters. Anyhow, those are my thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kir-Lanan ECL...
Top