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Kir-Lanan ECL...
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<blockquote data-quote="drnuncheon" data-source="post: 508026" data-attributes="member: 96"><p>I'll assume you have your DMG - so compare the following two to the NPC Fighter at level 8. </p><p></p><p>Kir-lanan (ECL 4)/Ftr4: Sz M; HD 4d8+4d10+16; hp 59*; Init +6; Spd 30 ft, fly 90 ft (good); AC 24 (+2 Dex, +3 natural, +5 armor, +3 shield, +1 deflection); Atk +15/+10 melee (+1 bastard sword, 1d10+8), +11/+6 ranged (comp longbow, 1d8+4); SA spell-like abilities; SQ damaged by positive energy; SV Fort +7, Ref +7, Will +5; Str 20, Dex 15, Con 14, Int 10, Wis 10, Cha 8</p><p></p><p><em>Skills and Feats</em>: Escape Artist +4, Hide +10, Listen +6, Move Silently +6, Spot +6, Use Magic Device +6**; Flyby attack, EWP: bastard sword, Improved Initiative, WF: Bastard Sword, Power Attack, WS: Bastard Sword.</p><p></p><p><em>Equipment</em>: As Ftr8, except: replace the +1 full plate (2650 gp) with +1 chain shirt (1250 gp). Sell potions (duh). Spend 2000 gold saved on ring of protection +1.</p><p></p><p>* - hp assumes that one of the racial d8s is maximum.</p><p>** - being no dummy, our kir-lanan maxed this out, but it can't go any higher. The rest of the skills are all cross-class when bought with the fighter's skill points, but they greatly increase the kir-lanan's versatility. Besides, it's not like he <em>needs</em> Ride, Climb, or Jump...still, gives him at least a chance of using an inflict wand on himself. No good for combat, but...</p><p></p><p>Comparing that to the NPC fighter ought to show how superior the kir-lanan is at ECL 4.</p><p></p><p>Assuming it was ECL 6 instead:</p><p></p><p>Kir-lanan (ECL 6)/Ftr2: Sz M; HD 4d8+2d10+16; hp 48*; Init +6; Spd 30 ft, fly 90 ft (good); AC 24 (+2 Dex, +3 natural, +5 armor, +3 shield, +1 deflection); Atk +12/+8 melee (+1 bastard sword, 1d10+5), +9/+4 ranged (comp longbow, 1d8+4); SA spell-like abilities; SQ damaged by positive energy; SV Fort +6, Ref +6, Will +4; Str 19, Dex 15, Con 14, Int 10, Wis 10, Cha 8</p><p></p><p><em>Skills and Feats</em>: Escape Artist +4, Hide +10, Listen +5, Move Silently +6, Spot +5, Use Magic Device +6**; Flyby attack, EWP: bastard sword, Improved Initiative, WF: Bastard Sword.</p><p></p><p><em>Equipment</em>: As Ftr8, except: replace the +1 full plate (2650 gp) with +1 chain shirt (1250 gp). Sell potions (duh). Spend 2000 gold saved on ring of protection +1.</p><p></p><p>Now you're actually talking some tradeoffs here. Slightly lower hit and damage potential than the fighter, still a better AC, still better skills, still far better mobility with the flight. I'd still say it was worth it.</p><p></p><p>If you want to go a slightly different route, you could drop the weapons altogether and use your claws - I would think that Snatch would be a great feat for that. The bonus is that, unlike regular 2WF you get full strength bonus on both claw attacks - and of course, WF and WS apply to both with a single feat. The downside is you can't tack on the I2WF and later feats for more hitting potential, and you're doing base 1d4.</p><p></p><p>If using the Book of Vile Darkness, you might also spend feats on things like Boost Spell-Like Ability, Violate Spell-Like Ability, or Empower Spell-Like Ability - the latter would probably be a must-have just for the healing bonus.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 508026, member: 96"] I'll assume you have your DMG - so compare the following two to the NPC Fighter at level 8. Kir-lanan (ECL 4)/Ftr4: Sz M; HD 4d8+4d10+16; hp 59*; Init +6; Spd 30 ft, fly 90 ft (good); AC 24 (+2 Dex, +3 natural, +5 armor, +3 shield, +1 deflection); Atk +15/+10 melee (+1 bastard sword, 1d10+8), +11/+6 ranged (comp longbow, 1d8+4); SA spell-like abilities; SQ damaged by positive energy; SV Fort +7, Ref +7, Will +5; Str 20, Dex 15, Con 14, Int 10, Wis 10, Cha 8 [i]Skills and Feats[/i]: Escape Artist +4, Hide +10, Listen +6, Move Silently +6, Spot +6, Use Magic Device +6**; Flyby attack, EWP: bastard sword, Improved Initiative, WF: Bastard Sword, Power Attack, WS: Bastard Sword. [i]Equipment[/i]: As Ftr8, except: replace the +1 full plate (2650 gp) with +1 chain shirt (1250 gp). Sell potions (duh). Spend 2000 gold saved on ring of protection +1. * - hp assumes that one of the racial d8s is maximum. ** - being no dummy, our kir-lanan maxed this out, but it can't go any higher. The rest of the skills are all cross-class when bought with the fighter's skill points, but they greatly increase the kir-lanan's versatility. Besides, it's not like he [i]needs[/i] Ride, Climb, or Jump...still, gives him at least a chance of using an inflict wand on himself. No good for combat, but... Comparing that to the NPC fighter ought to show how superior the kir-lanan is at ECL 4. Assuming it was ECL 6 instead: Kir-lanan (ECL 6)/Ftr2: Sz M; HD 4d8+2d10+16; hp 48*; Init +6; Spd 30 ft, fly 90 ft (good); AC 24 (+2 Dex, +3 natural, +5 armor, +3 shield, +1 deflection); Atk +12/+8 melee (+1 bastard sword, 1d10+5), +9/+4 ranged (comp longbow, 1d8+4); SA spell-like abilities; SQ damaged by positive energy; SV Fort +6, Ref +6, Will +4; Str 19, Dex 15, Con 14, Int 10, Wis 10, Cha 8 [i]Skills and Feats[/i]: Escape Artist +4, Hide +10, Listen +5, Move Silently +6, Spot +5, Use Magic Device +6**; Flyby attack, EWP: bastard sword, Improved Initiative, WF: Bastard Sword. [i]Equipment[/i]: As Ftr8, except: replace the +1 full plate (2650 gp) with +1 chain shirt (1250 gp). Sell potions (duh). Spend 2000 gold saved on ring of protection +1. Now you're actually talking some tradeoffs here. Slightly lower hit and damage potential than the fighter, still a better AC, still better skills, still far better mobility with the flight. I'd still say it was worth it. If you want to go a slightly different route, you could drop the weapons altogether and use your claws - I would think that Snatch would be a great feat for that. The bonus is that, unlike regular 2WF you get full strength bonus on both claw attacks - and of course, WF and WS apply to both with a single feat. The downside is you can't tack on the I2WF and later feats for more hitting potential, and you're doing base 1d4. If using the Book of Vile Darkness, you might also spend feats on things like Boost Spell-Like Ability, Violate Spell-Like Ability, or Empower Spell-Like Ability - the latter would probably be a must-have just for the healing bonus. J [/QUOTE]
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