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Level Up: Advanced 5th Edition (A5E)
Kitbashing Voidrunner heritages into Alternity species
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<blockquote data-quote="Twiggly the Gnome" data-source="post: 9454793" data-attributes="member: 8547"><p><span style="font-size: 18px">This one was pretty easy...</span></p><p></p><p>[ATTACH=full]379318[/ATTACH]</p><p><strong><u><span style="font-size: 12px">Weren Traits</span></u></strong></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Characters with the Weren heritage share a variety</span></p><p><span style="font-size: 12px">of traits in common.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><em>Age. </em></strong>Werens mature at about the age of 16,</span></p><p><span style="font-size: 12px">and typically live about 90 years.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><em>Size. </em></strong>Werens stand over 7 feet in height. Your</span></p><p><span style="font-size: 12px">size is Medium,</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><em>Speed. </em></strong>Your base walking speed is 30 feet.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><em>Powerful Build. </em></strong>You count as size Large</span></p><p><span style="font-size: 12px">for the purposes of determining carrying</span></p><p><span style="font-size: 12px">capacities.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><em>Fur Coat. </em></strong>Your thick fur protects you from</span></p><p><span style="font-size: 12px">cold environments. You have resistance to</span></p><p><span style="font-size: 12px">cold damage, and you gain an expertise die on</span></p><p><span style="font-size: 12px">Survival checks made in arctic environments.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><em>Keen Senses. </em></strong>You gain an expertise die on</span></p><p><span style="font-size: 12px">skill checks that rely on hearing or smell.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Weren Gifts</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In addition to the traits found in your Weren</span></p><p><span style="font-size: 12px">heritage, select one of the following gifts.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Camouflage</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">While all weren have some ability to alter</span></p><p><span style="font-size: 12px">their coloring, you can use a bonus action to</span></p><p><span style="font-size: 12px">change the color of your fur to match your</span></p><p><span style="font-size: 12px">surroundings for a period of up to one minute.</span></p><p><span style="font-size: 12px">You gain advantage on Stealth checks. Once</span></p><p><span style="font-size: 12px">you have used this feature you cannot use it</span></p><p><span style="font-size: 12px">again until you have taken a long rest.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Extendable Claws</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Some weren sport sharp, extendable claws. The</span></p><p><span style="font-size: 12px">claws are natural weapons, which you can use to</span></p><p><span style="font-size: 12px">make unarmed strikes that deal slashing damage</span></p><p><span style="font-size: 12px">equal to 1d8 + your Strength modifier.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Thick Fur</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Your fur is thick enough to protect you from</span></p><p><span style="font-size: 12px">attacks. While you aren’t wearing armor, your</span></p><p><span style="font-size: 12px">AC equals 12 + your Constitution modifier. You</span></p><p><span style="font-size: 12px">can use a shield and still gain this benefit.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Weren Paragon</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">When you reach 10th level, you are an exemplar</span></p><p><span style="font-size: 12px">of weren-kind, and you gain one paragon gift from</span></p><p><span style="font-size: 12px">the following list.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Fierce Claws</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><em>Prerequisite</em>: <em>Extendable Claws</em></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Your claws, and your fang-like teeth, are longer</span></p><p><span style="font-size: 12px">and sharper than many of your kind. Your claws</span></p><p><span style="font-size: 12px">and teeth are natural weapons which do damage</span></p><p><span style="font-size: 12px">equal to 1d10 + your Strength modifier. Your</span></p><p><span style="font-size: 12px">claws do slashing damage and your teeth do</span></p><p><span style="font-size: 12px">piercing damage.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Massive Build</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">All Weren are strong, but some grow even larger</span></p><p><span style="font-size: 12px">as they get older. You have advantage on all</span></p><p><span style="font-size: 12px">Strength ability checks and saving throws.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Perfect Camouflage</strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><em>Prerequisite</em>: <em>Camouflage</em></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Your camouflage ability becomes more</span></p><p><span style="font-size: 12px">pronounced, enabling you to blend in</span></p><p><span style="font-size: 12px">perfectly with the environment. You can</span></p><p><span style="font-size: 12px">use a bonus action to become invisible. You</span></p><p><span style="font-size: 12px">remain invisible for as long as you continue</span></p><p><span style="font-size: 12px">to use your bonus actions to maintain your</span></p><p><span style="font-size: 12px">camouflage. If you take damage, you must</span></p><p><span style="font-size: 12px">make a Wisdom saving throw against a DC</span></p><p><span style="font-size: 12px">equal to 10 + the amount of damage, or your</span></p><p><span style="font-size: 12px">camouflage ends. Once you have used this</span></p><p><span style="font-size: 12px">feature you cannot use it again until you take a</span></p><p><span style="font-size: 12px">long rest.</span></p><p></p><p></p><p><span style="font-size: 18px">... the Aleerins, Fraal, and T'sa should be about as easy. Shesheyans may require breaking out Homebrew and Hacking. </span><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Twiggly the Gnome, post: 9454793, member: 8547"] [SIZE=5]This one was pretty easy...[/SIZE] [ATTACH type="full"]379318[/ATTACH] [B][U][SIZE=3]Weren Traits[/SIZE][/U][/B] [SIZE=3] Characters with the Weren heritage share a variety of traits in common. [B][I]Age. [/I][/B]Werens mature at about the age of 16, and typically live about 90 years. [B][I]Size. [/I][/B]Werens stand over 7 feet in height. Your size is Medium, [B][I]Speed. [/I][/B]Your base walking speed is 30 feet. [B][I]Powerful Build. [/I][/B]You count as size Large for the purposes of determining carrying capacities. [B][I]Fur Coat. [/I][/B]Your thick fur protects you from cold environments. You have resistance to cold damage, and you gain an expertise die on Survival checks made in arctic environments. [B][I]Keen Senses. [/I][/B]You gain an expertise die on skill checks that rely on hearing or smell. [B][U]Weren Gifts[/U][/B] In addition to the traits found in your Weren heritage, select one of the following gifts. [B]Camouflage[/B] While all weren have some ability to alter their coloring, you can use a bonus action to change the color of your fur to match your surroundings for a period of up to one minute. You gain advantage on Stealth checks. Once you have used this feature you cannot use it again until you have taken a long rest. [B]Extendable Claws[/B] Some weren sport sharp, extendable claws. The claws are natural weapons, which you can use to make unarmed strikes that deal slashing damage equal to 1d8 + your Strength modifier. [B]Thick Fur[/B] Your fur is thick enough to protect you from attacks. While you aren’t wearing armor, your AC equals 12 + your Constitution modifier. You can use a shield and still gain this benefit. [B][U]Weren Paragon[/U][/B] When you reach 10th level, you are an exemplar of weren-kind, and you gain one paragon gift from the following list. [B]Fierce Claws[/B] [I]Prerequisite[/I]: [I]Extendable Claws[/I] Your claws, and your fang-like teeth, are longer and sharper than many of your kind. Your claws and teeth are natural weapons which do damage equal to 1d10 + your Strength modifier. Your claws do slashing damage and your teeth do piercing damage. [B]Massive Build[/B] All Weren are strong, but some grow even larger as they get older. You have advantage on all Strength ability checks and saving throws. [B]Perfect Camouflage[/B] [I]Prerequisite[/I]: [I]Camouflage[/I] Your camouflage ability becomes more pronounced, enabling you to blend in perfectly with the environment. You can use a bonus action to become invisible. You remain invisible for as long as you continue to use your bonus actions to maintain your camouflage. If you take damage, you must make a Wisdom saving throw against a DC equal to 10 + the amount of damage, or your camouflage ends. Once you have used this feature you cannot use it again until you take a long rest.[/SIZE] [SIZE=5]... the Aleerins, Fraal, and T'sa should be about as easy. Shesheyans may require breaking out Homebrew and Hacking. [/SIZE]:) [/QUOTE]
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